Directory · AU
Computer Games in Australia
A register of firms and the professionals working at them in the Computer Games sector based in Australia. Browse the public index, then filter or export on Kipplo.
Companies
452 on file
Yarrawah Interactive
Yarrawah Interactive is a Brisbane-based 3d development studio and publisher. Our goal is to bring premium assets to the marketplace that are truly game-ready, with an emphasis on modularity, and level-design tools. Our assets should not only look good in your game, but they should help you in your production as well. We understand that time is valuable, and we develop all of our assets with this principle in mind. Contact: support@yarrawah.com Website: yarrawah.com
1 to 10 staff
5 Lives Studios
5 Lives Studios are a dedicated group of industry veterans with many years of experience. Not only are we all industry veterans, but the majority of us have a long history of working together allowing us to make games like a well oiled machine. Some of us have been working together for nearly 10 years! Between us we have worked on a wide range of genres and notable titles including Syndicate, GTAIV, Darksiders II, Star Wars and many more.
1 to 10 staff
Digital Lode Immersive Media
Founded in 2017, Digital Lode Immersive media created the original stealth-action IP “Espire” and has shipped Espire games to all major VR platforms. The company has employed some of the most talented and creative XR mavericks in this burgeoning industry and our passion for immersive media has opened the door to many exciting R&D collaborations with major XR platforms like Meta. Our first release, Espire 1: VR Operative, was the 1st game to sim-ship on every major VR platform. It was a Quest Top seller in 2020 and introduced our “Control Theater” Comfort feature - which mitigates VR sickness while retaining full freedom of movement in the VR world. The Sequel, Espire 2, was the 2023 AGDA award winner for “Excellence in VR” and features Co-op multiplayer and AI Voice commands - use your voice to interrogate enemy soldiers. Our most recent release, Espire: MR Missions, is the world’s first Stealth action Mixed Reality game based inside your house. It launched with Quest 3 in October 2023. Lode is currently shifting focus beyond XR while growing out a publishing arm. Our next title, releasing in 2026, is developed in-house and will target traditional console platforms as well as VR.
1 to 10 staff
Lacbird Corp
LacBird is a startup where we focus on user experience research and innovation technology. Our company also has a deep passion for Vietnamese culture and the development of future generations. Thus, we have spent time researching and developing products that support taking care of adolescents' mental health, enhancing education progress and spreading Vietnamese culture.
51 to 200 staff
Millipede
Millipede employs design-led processes leveraging our core capabilities in learning experience, game design, art and engineering, to deploy technology-driven programmes that solve real human problems. We believe that the application of education, creativity and technology can make a meaningful difference to people’s lives. Millipede creates end-to-end solutions. From interrogating a problem through our bespoke design process, to executing to an exceptional level of quality, our projects have measurable outcomes with proven success. We have released games downloaded by hundreds of millions of users, and delivered multimillion-dollar government programs with rigorous release plans that span years. We take pride in delivering on time and consistently exceeding all expectations. Our Experience Design offering is comprised of three core disciplines: Learning design, Game design, and Visual design. Each discipline interrogates a problem through a different lens, with a mutual intent of designing what’s best for the user while accommodating the unique goals of each project. It’s the intersection of these core disciplines that ensures Millipede work is a delight to use, beautiful to look at, and is completely focused on the learner, their ability and the subject matter. Hand in hand with technical expertise, our developers are distinguished by our ability to execute on creative vision; we understand that user experience is present and accountable for in every touch.
11 to 50 staff
Not Doppler
Not Doppler is a Sydney-based game development studio and publisher. Originally founded in 2005 as a web games portal, in recent years we have shifted our focus to mobile-first, with the goal of creating exciting game experiences and entertaining as many people as possible. To-date our games have generated over 300 million downloads across iOS and Android, and we are constantly striving to push boundaries and to reach even more players in the future! For more information, be sure to visit our Studio website: https://studio.notdoppler.com
11 to 50 staff
Samurai Punk
A small Melbourne-based independent game developer that makes games with love and care. Best known for the 2nd Person Shooter Screencheat and The American Dream a satirical VR comedy.
11 to 50 staff
The Three Thousands
Founded by industry veterans, The Three Thousands is a Melbourne-based game development studio with a vision to become the leading digital automotive brand. With decades of experience and over 750 million game downloads to their credit, the studio is dedicated to creating genre-defining titles that fuse racing, motorsport, and pop culture across platforms. The studio's focus extends beyond gaming to building a lasting digital ecosystem that connects racing enthusiasts and gamers through interactive entertainment.
11 to 50 staff
Toast Interactive
Toast Interactive is the developer and publisher of Max Mustard - A Made for VR Platformer and Richie’s Plank Experience. Based in Gold Coast, Australia, it was founded by husband and wife team, Toni and Richard Eastes in 2016. Their flagship title, Richie’s Plank Experience (RPE) is a virtual reality experience that tests the users fear of heights. Richies Plank Experience is available to consumers on Steam, Viveport and Meta and can be played in 100’s of arcades around the world. We continually feature in the top selling VR experiences on Steam and are listed as the Top 20 VR arcade experience world-wide.
11 to 50 staff
Ukiyo Studios
Ukiyo Studios is an Australia-Japan-based business development company that supports game developers and publishers with their external needs. We operate behind the scenes and help our clients with the “business side of things” so they can better focus their time and resources on development. Here are some of the ways we support our clients- Exhibiting at Events on your behalf - Publisher scouting for developers - Developer scouting for publishers - B2B Negotiation - PR support in Asia and around the world - Consulting work - Localisation work - Japanese Voiceover - Selling Merchandise Let us tackle the external challenges so you can focus on what you do best: Making Games!
1 to 10 staff
Ultimerse
We are an independent studio located in Melbourne, Australia. We provide some incredible minds a space to create and innovate content. At Ultimerse, we strive to make industry leaders of every one of our team members. With a focus on studio culture, camaraderie, personal development, training and networking we're more than a workplace - we're a family. With a strict no crunch culture, emphasis on work-life balance - we hope to better the experience of being in the games industry for everyone who walks through our doors. Here, you can trust that you have a diverse friendly team that has your back, that isn't afraid to face challenges together, and is doing everything in its power to make great games that push the boundaries of technology and fun. We do something special - but we need you to help us make out of this world games.
11 to 50 staff
Vr Zone
At VR Zone, we are dedicated to bringing the latest and most immersive virtual reality experiences to our clients. Whether you are a thrill-seeking adventurer or a business looking for innovative training solutions, we have something for everyone. Our state-of-the-art virtual reality setup includes high-quality headsets and motion tracking technology, allowing you to fully immerse yourself in a variety of virtual worlds. From exploring exotic locations to participating in thrilling action games, the possibilities are endless. In addition to our exciting virtual reality experiences, we also offer custom solutions for businesses looking to enhance their training and development programs. Our team of experts can design tailored virtual reality experiences that will take your company to the next level. Experience the future of entertainment and training today at VR Zone. We can't wait to see you in the virtual world!
1 to 10 staff
Anecdote Games
Our game development studio is craft-centred and focuses on supporting the creative expression of all our members. We're based in Canberra, Australia.
1 to 10 staff
Cyber Gaming
Gaming Cyber is a youtube channel that shows the professional and non-professional gamer all video games contents, like gameplaying, missions, skills, tips.etc The Gaming Cyber channel will be showing gameplay of all various games (RPG, adventures, combat, simulation, extreme, strategies.) For further information please contact us in : jihadthehobbit94@gmail.com
10001+ staff
Prideful Sloth
Prideful Sloth is a developer known for technical excellence in world-building and a focus on player-driven experiences.
1 to 10 staff
Robot Circus
Robot Circus is a game developer based out of Melbourne, Australia.
1 to 10 staff
2pt Interactive
2pt ("twopoint") specialise in the design and development of small to medium scale, focused and polished digital projects. We love fine arts, digital technologies, purposeful interactivity and searching for their tasteful intersections. Our latest game release Heavenly Bodies is out now on PlayStation and Steam. Check it out at https://heavenlybodiesgame.com
1 to 10 staff
6poker
6POKER, part of Microsoft for Startups, is creating poker games that focus on skill, strategy, psychology, and discipline.
1 to 10 staff
Bail Enemy Jet
Bail Enemy Jet has over 20 years of experience working in all forms of media from film to gaming, AR & VR, console development and everything in-between, we specialise in innovating and building interactive experiences that are second to none. Our work is used by clients such as Toyota, Mazda, Nissan, Hasbro and Universal Pictures, with work including games, console ports & applications to bespoke trade show installations. We have over seventy published games between us, and over twenty years of post-production, design, illustration and technical services experience.
11 to 50 staff
Big Kid Studios
Australian game development company. In collaboration with Animoca Brands and Blowfish Studios, we are building our flagship title, DARKTIMES, in stealth. Releasing it in late 2024.
11 to 50 staff
Cappingtv
Australian esports event and broadcasting organisation.
51 to 200 staff
Cocodrilo Dog Games
Cocodrilo Dog is building the next generation of music video games and music consumption. We develop video games and interactive music technology called TORI. We handle every single pixel, sound and line of code as a masterpiece. In our own games, we integrate music mechanics into any type of gameplay allowing everyone to enjoy both games and music like never before. With TORI, musicians and game developers can create interactive music content (such as albums, games and apps etc.) through which music can be monetized. Music won't exist just to be listened but to be experienced deeper, to be played with, to be co-created by listeners. In this context we shouldn't think of music as mp3 files, but masterpieces of artistic software. We developed, Audio Ninja, a game that was named by Apple as runner up game of the year of 2013 and it was #1 on its category in more than 66 countries with excellent reviews from critics and users. We also developed Moana: Rhythm Run a co-production with Disney Interactive for their Moana movie and Beat Boy, game awarded by renowned technology magazine VentureBeat as one of the top five independent games of the 2016 GamesBeat. We love to explore new technologies like VR/AR, Blockchain, Arduino and Voice Recognition in order to create the perfect rhythm interactive experience. Join us in building the future for music!
11 to 50 staff
Defiant Development Pty Ltd
Defiant Development are a Brisbane based game development studio filled with games industry veterans getting back to the reason they got into games in the first place. Founded in 2010, Defiant has released a broad variety of games that have received public and critical notice. We develop mobile, console, educational and augmented reality games. You might know us from games such as Ski Safari (iOS and Android), Hand of Fate (Steam), Warco (Freeplay award winning game about journalism in a warzone) and Heroes Call (tablet action RPG).
11 to 50 staff
Developd
Real results, faster pipelines, and better development. Developd offers development subscriptions for game development and projects within Unreal Engine 5. Equipped with 5 years experience in everything from gameplay programming to game design and multiplayer networking. Open for contract work!
1 to 10 staff
Earthwork Games Pty Ltd
EarthWork Games is an independent game developer based in Brisbane, Australia. The company is comprised of programmer Tim Auld, artist Nick Smith and composer Jeff van Dyck. The trio met while working at Sega Studios Australia between 2005 – 2009. Tim and Nick have been working together on EarthWork Games’ first creation, Forts, in their spare time over the past few years, with Jeff joining in 2015. They are excited to finally be able to share it with you. GCAP-picNick Smith is a video games industry veteran of 15 years, having started his career with The Creative Assembly in England. He worked on their award winning series of Total War games, before transferring to Sega Studios Australia. In 2012 he branched out on his own as a freelance concept artist and storyboarder, lending his talents to a variety of projects in games, movies and television. In addition to providing the art for Forts, he is also currently working with Defiant Development on their follow up to last year’s acclaimed Hand of Fate. To find out more, go to his blog artnuggets.net. TimTim Auld had been writing games through high school and university before being hired by Ratbag Games in Adelaide during His professional career started with game play, network multiplayer and replay systems for racing games, being lead programmer on one title. Sega Studios Australia later hired him to work in Brisbane on the real time strategy game Stormrise, where he developed game play and mission scripting systems, working closely with game designers. Tim resigned from the company during work on the London Olympics 2012 to work independently. Tim developed the concept for Forts during his time at Ratbag Games and started collaborating with Nick after they met at Sega. Jeff picJeff van Dyck is a two-time BAFTA award winning Composer and Audio Director, known for his emotive scores and immersive audio design in videogames over the last two decades. Jeff was awarded a BAFTA in 2001 for the soundtrack Shogun: Total War Warlord Edition, was nominated in 2005 for the soundtrack Rome: Total War and led his team to another BAFTA in 2015 for Alien:Isolation. Jeff’s early work comprised a string of game franchises. He moved into more cinematic and orchestral style of composing through a long involvement with the critically acclaimed Total War franchise. More recently, Jeff’s work can be heard across a range of independent development, a move that has provided the freedom to work on a diverse range of creative projects.
1 to 10 staff
Enhearten Media Pty Ltd
Enhearten Media is creating a simulated projectile Real-Time Strategy Game called Sanctuary RTS
11 to 50 staff
Firemint
Firemint makes fun, addictive games for digital distribution including iPhone. We develop our own original titles such as Flight Control and Real Racing, and work with leading games publishers. We occasionally have sponsorships available for our games.
51 to 200 staff
Flow Studio
An independent game development studio based in Brisbane, Australia. We are a group of creatives with a common passion: to create gaming experiences we are truly proud of. Developers of Len's Island -
1 to 10 staff
Fringe Realities
Fringe Realities are a team of 4 developers from South Australia who are ready to make the most of VR and bring you the very best games. All graduating with an Advanced Diploma in their respective fields of Game Development, as well as a Graduate Diploma of Management (Learning). Together they have released one game, and are currently in development on their second.
1 to 10 staff
Gaia Gamez
Gaia Gamez - where innovation meets imagination in the world of gaming! As a trailblazing game development company, we create captivating gaming experiences that transport players to thrilling and immersive worlds. From epic fantasy quests to intense ninja board games and engaging business simulations, our diverse portfolio offers something for everyone. Our team of skilled developers, designers, and storytellers work tirelessly to craft unique games that challenge and entertain players of all ages. Embrace the adventure with us as we continue to redefine gaming, push boundaries, and leave an indelible mark on the industry. We contribute up to 25% of our profit to different charitable organization through B1G1, Business for Good.
1 to 10 staff
Gameaware
GameAware's mission is to help manage or prevent gaming disorders through rational discussions around a balanced approach to gaming. Services include parent sessions, professional development and a variety of programs to promote quality over quantity.
1 to 10 staff
Goati Entertainment
Developers of Esports racing, blockchain gaming platform and engine technologies: 22 Racing Series: Developing an original IP RTS-R (Real Time Strategy Racer) for the PC. Built upon real vehicle physics, players need to capture track, control resources, upgrade their vehicle in real-time and work with their team to win. Pavillion Hub: A Steam integrated blockchain gaming platform to give users an easy and seamless gaming experience with the benefits of full digital asset ownership. Real-Time Traffic Simulation Engine: Simulated from the 'ground up' with; Advanced AI behaviours, detailed vehicle physical simulation, environmental conditions, road/driver/spacial awareness. Providing an accurate, adaptable and extensible road traffic network simulation engine.
1 to 10 staff
Lightning Forge Games
Lightning Forge Games is a Blockchain x AI powered game studio, building innovative new experiences for gamers to enjoy!
11 to 50 staff
Lols.Gg
Our mission is to help League of Legends players find great user names as quickly and easily as possible.
1 to 10 staff
Meko Games
Meko Games develops and publishes hyper-casual mobile games. Since our establishment in 2017, we've collaborated with leading publishers in the mobile gaming industry and self-published titles, resulting in over 5 million downloads worldwide.
1 to 10 staff
Mode Games
We are a dedicated team of game making experts. In addition to creating educational games, products as games for the App Stores, and games as experiences for live events, we have also made viral advertising and promotional games. Our games are played on mobile devices, as an augmented reality experience or in virtual reality, whatever you need in a game we can make it. With over 100 games made for our customers, we are the reliable partner for the development of your game.
11 to 50 staff
Noisy Nit Games
Independant game developer from the central coast, New South Wales. We have a focus on fun games, some with a child friendly focus. We hate ads and what they do to a games experience so you will never see ads in our games.
1 to 10 staff
Paper Cactus Games
Paper Cactus Games is a Kaurna/ Adelaide-based independent game studio working on their debut roguelike deck-builder Fox and Shadow.
1 to 10 staff
Pax Australia
PAX Aus is the biggest gaming festival in Australia as tens of thousands of gamers make the annual pilgrimage to Melbourne to play games, attend panels, participate in tournaments, meet old friends, and take part in an experience unlike any other. The three-day festival offers unparalleled access to the largest audience of dedicated gamers from across the country. Since 2013, PAX Aus has continued to cement its reputation in the games industry as the show to be at to launch new titles, demo new betas, speak directly to gamers or push new technology. Whether you're a publisher, indie developer or brand, PAX Aus is an opportunity to become a part of a well-connected and passionate community. PAX Aus is another event run by the team at RX (Reed Exhibitions). It takes place as part of Melbourne International Games Week (MIGW), Asia Pacific’s largest digital games celebration featuring conferences, events and activities for the games industry, educators, games enthusiasts, and the general public. Sales and Marketing Enquiries - paxaussales@paxsite.com
51 to 200 staff
Rl Oceania
Rocket League Oceania is the central hub for everything Rocket League within the Oceanic Region. We manage and promote competitive eSports tournaments, as well as encourage community gatherings, creative content, and co-operation. Email us at: admin@rocketleagueoce.com
11 to 50 staff
Subversive Games
Every innovation starts with a subversive Idea - Subversive Games, headed by industry veterans and with offices in Australia and France, creates immersive applications for companies, brands and organizations using the technology and know-how of videos games. We believe good games need a balance between technology, gameplay and content, putting users first.
1 to 10 staff
Torus Games
Torus Games, globally celebrated as the top independent game developer, boasts a sterling record across three decades. Having launched over 120 innovative titles across 200 SKUs, we set an unparalleled benchmark in the gaming world. From the Game Boy's era to modern platforms, our portfolio radiates diversity and scope, spanning sports, racing, shooters, kids' entertainment, platformers, and lately, research and educational games. Our dedication over the years has seen us redefine gaming standards. We create licensed and original titles across all popular gaming platforms, each embodying Torus' hallmark of recognizability and immersion. We've released on over 33 platforms, including all Nintendo, Playstation, and Xbox versions. We've explored mobile gaming from N-Gage to the present, PC & Facebook, and platforms like Leapfrog, Kindle, plus VR and AR. Our expertise lies in multi-platform projects and superior content. Recent works include Matchpoint Tennis, WWZ's console ports, and involvement in 2K Lego Racing. We've collaborated with high-profile clients including Disney, Mattel, Activision, Atari, Ubisoft, Bandai Namco, Marvel, DreamWorks, Nickelodeon, Warner Bros, Cartoon Network, and many more. The recurring patronage of our clientele attests to Torus' reliability and efficiency. Among our laurels are our first million-seller, Shrek Smash N' Crash Racing, and multi-million selling franchises like Monster Jam (2 mil+) and Scooby Doo (3 mil+). Explore our gaming journey and industry contributions at
11 to 50 staff
Trident Esports
Trident Esports is a premiere organization currently located in the Oceanic Region. Well established now since its inception in 2011, Trident is no stranger to the Esports scene having fielded many teams across a multitude of titles and platforms and taking the name to the international stage. We aim to consistently push the top tier of Oceanic Esports and deliver well prepared and skilled teams to the Region. We are strong believers in the advancement and future of eSports in our region and as a top tier organization we think it our responsibility to do everything in our power to ensure the Region continues to move forward. Interested in exploring esports? Get in touch at contact@tridentesports.com.
11 to 50 staff
You Know Gaming Ykg
Silver Media @ Global Festival of Media Awards for best esports partnership Silver Media @ APAC Festival of Media Awards for best esports partnership Bronze Media @ APAC Festival of Media Awards for best partnership Experience in APAC, North America, SEA and European markets We help brands enter the metaverse through ideation, creation and execution of gaming strategies. Experts in aligning brands with the biggest games, esports broadcasts and major events, we have proven ourselves as the market leaders in using gaming to create multi-platform partnerships with proven ROI Products: Offering brands and agencies advertising solutions, consultancy, partnerships, research and major talent. With proven success (and the awards to go with it) we ensure authenticity and execution that ensures brands capitalise on the world’s fastest growing entertainment Reach out through our site, here, or any of our social channels Check out some of our work here https://vimeo.com/youknowgaming
11 to 50 staff
Ample Entertainment
Ample Entertainment is an upcoming game development studio dedicated to providing unique and incredibly fun games to the mobile market. Made up of graduates from the Queensland University of Technology, Ample looks to create a fresh new wave of video games that not only entertain, but push the boundaries of how you experience them.
1 to 10 staff
Moonton
201 to 500 staff
Osu
osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games. While aiming to keep authentic gameplay and scoring, osu! increases the epic factor through online rankings, multiplayer, replay exchange, and a huge community following. Also available is a fully functional built-in editor, allowing intuitive creation of your own beatmaps for the songs you want to play.
1 to 10 staff
Playlunch Games
Mathematics anxiety affects 1 in 4 children. Town Squared, from Playlunch, is a game-based learning platform and consists of a real-time multiplayer game, an AI engine and an online portal. Town Squared helps families support a maths-anxious learner by creating a shared, positive experience at home. By supporting the family, we can change a conversation about maths from one of fear, to one of curiosity and collaboration. And this attitude accompanies the child back to the classroom.
1 to 10 staff