About
On the record
I’m a UI Artist with 10+ years experience in the mobile game industry. I’ve led the UI on a total of 26 different games, and shipped 5 titles. UI combines my biggest strengths: Visual Design, Illustration, Game Design, and User Experience, into a job that gives me the opportunity to deliver engaging experiences to players around the world. Strengths: • Developing clean, cohesive UI styles, consistent with a game’s design and art style. • A strong eye for color, contrast, lighting, and composition. • Familiarity with design trends and an ability to work in a wide variety of styles. • Superior technical abilities using vector tools and Adobe Illustrator. • Selecting appropriate typographic styles, while maximizing readability. • Producing wireframes, mockups and diagrams to effectively communicate UX strategies. • Understanding of freemium game design and monetization strategies. • Building prototypes for testing and demonstration. • Designing UX that is intuitive and unobtrusive, without compromising product goals. • Collaborating with design and product teams to determine an ideal UX system. • Using Unity/other software to implement pixel perfect UI that works well on any device. • Communicating with Engineers to ensure proper UI implementation. • Evaluating and interviewing UI candidates. • Training new hires on the UI pipeline and best practices. • Developing my UI team by providing feedback and mentorship. • Creating tutorials and documentation to enhance the quality of my team’s work. • Motivating my UI team to deliver quality work on tight deadlines. • Crafting meticulous style guides that communicate a coherent design strategy. I’ve become a trendsetter among UI Artists through my following on and Pinterest, and my work provides a level of presentation and polish that has contributed to many of my projects being featured on the Apple, Google, and Amazon app stores.
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