Profile · Mobile Gaming Apps

Kaz L•••

Business Owner at Banjo Games

About

On the record

Available for hire! Looking for production positions! Specialties: Moho Studio 12/13, Script Writing, TV Series Development, Character Design, Character Animation(2D), Storyboarding, pre/post production. What drew me to animation in the beginning was the ability to bring the many stories that I had created when I was younger to life to be able to entertain others. I sought out as much information and education that I could while simultaneously building a body of work under the name of SeaTown Studios as a tribute to Seattle where I grew up. This included a ninety-minute trilogy entitled “The Seattle Show” where I built a world of characters with the goal of steadily improving my story and art skills inspired by the adult-oriented content that was emerging on channels like Adult Swim and Southpark Digital Studios. I then created twenty-three episodes of a YoutTube series entitled “Short Shorts” based on my simulated talk show of gaming characters akin to “Robot Chicken”. This series is now in its third season, and I have been receiving steady feedback from a growing fanbase of gaming enthusiasts who enjoy poking fun at the industry. As a result of working on my own with some help with voice talent, I created a customized production pipeline based on the Moho Studio 2D animation software that allowed me to accelerate the process, creating minutes of animation per week instead of seconds. This experience was augmented dramatically when I was able to secure a production internship on the show “Bigmouth” at Titmouse studios. That experience rapidly expanded my understanding of a large studio’s pipeline since I was responsible for managing and tracking all assets, assisted with script edits, created incidental sheets, formatted new artwork, was asked to sit in on production meetings with the producer and director, and even prepared timecards for payroll. In 2017 I began producing 2D characters and animation for software companies nationally in partnership with a startup company called iProelio, Inc. In my role as Chief Creative Director I managed a remote team of character designers, voice actors, and animators to promote products and brands. I was responsible for the completion of our production schedule and maintain the highest level of quality for our work.

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