About
On the record
I have been working as a professional in the video game industry since 2007. I got my BA in Communications from San Diego State University in 2006 and then an audio technical degree from The Los Angeles Recording School in 2007. I am an avid gamer and was immediately drawn to game audio. While attending recording school, I did an internship with an audio post house in Encino called PCB Productions which turned into a full time job that I worked at for about 5 years. PCB Productions worked on a variety of contracted audio jobs with the majority of work being voice over recordings for video games. The studio grew a lot during my time there as well as my role and we started doing more ADR and sound design for short films, TV/radio advertisements, as well as field recording, sound design, and implementation for video games. My role at PCB Productions evolved and I became a senior audio engineer running full recording sessions on Pro Tools for clients at the studio and supervising a small team onsite at motion capture stages. In 2012, I was contacted by a Volition and they asked if I wanted to join their team to work on Saints Row IV. I did the whole application process to be sure I was a right fit and ended up joining the team shortly after. I worked at Volition for almost 4 years before getting laid off in 2016. My role at Volition was a sound designer focusing on asset creation and implementation. It was eye opening being in house at a developer as I learned to use tools such as Wwise more deeply and had a lot more collaboration with designers, programmers, and artists. My technical skills rose tremendously while at Volition and I found myself able to do more things with audio and more efficiently than ever before. I worked on Saints Row IV, 2 DLC packs, marketing videos, and the start of the development of Agents of Mayhem. In late summer of 2016 I started my job at Funcom at the North Carolina studio. This studio did not have a sound designer at the time so I was the first, getting to build the department myself. Over the years at Funcom I have worked on many titles including Age of Conan, Hide and Shriek, Secret World Legends, Conan Exiles, and Dune: Awakening. I am currently working on content for Conan Exiles and really enjoy making all the creepy sounds in the Conan universe.
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