Directory · CA
Computer Games in Canada
A register of firms and the professionals working at them in the Computer Games sector based in Canada. Browse the public index, then filter or export on Kipplo.
Companies
1.1K on file
Ubisoft
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
10001+ staff
Keywords Studios
We help make video games, films, and fan favourites you’ve probably played, watched, or heard. We work behind the scenes with game developers, publishers, and entertainment companies to bring their ideas to life and keep them running smoothly. From game development and art production to audio services, localization, game testing, community support, and marketing, we’re the partner you call when you need extra hands (or brains). We are people worldwide. Tech-savvy, AI-aware, and deeply invested in R&D. We’re adaptable, collaborative, and used to plugging into diverse teams and pipelines. Many of us grew up with games, animation, and film. We’re fans first, and that shows in how we work: with care, respect, accessibility, and safety in mind. Whether it’s building innovative experiences, meeting tight deadlines, or preserving creative vision across every language and culture, our services and proprietary tools integrate seamlessly with your team at any stage of the product life cycle. We don’t always make the headlines, but we help others get there. Among our clients: Tencent Games, Microsoft, Ubisoft, Supercell, Bandai Namco, Netflix, Amazon.#ImagineMore
10001+ staff
Beenox
Beenox est un studio de développement de jeux vidéo créé en Situé dans la belle ville de Québec, au Canada, Beenox est une filiale à part entière d’Activision Publishing Inc, chef de file mondial dans le développement interactif. Le studio est fier de contribuer aujourd’hui au développement de la célèbre franchise Call of Duty. Beenox a également pris part au succès des franchises Crash Bandicoot, Skylanders et Spider-Man. Chez Beenox, on sent qu’on fait partie d’un groupe qui nous ressemble, avec qui il fait bon travailler. Notre studio est un monde ouvert où il est facile d’entretenir une discussion avec tout le monde, incluant les co-directeurs du studio. Au final, chaque personne apporte sa touche unique à des projets qui dévoilent leur talent au monde entier.
201 to 500 staff
Bioware
Developers of Anthem, Mass Effect and Dragon Age games.
501 to 1000 staff
Blackbird Interactive
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com
201 to 500 staff
Compulsion Games
Hello! We are Compulsion Games, an Xbox-owned video game developer based in Montreal, Canada. Our office, previously located in Saint Henri, is now located in Westmount. Our team is made up of passionate, excited people with varying levels of experience, ranging from very senior to very junior, but we all share a passion for video games and a desire to create amazing work. We're now approximately 90 employees strong and are looking to expand with the right people. We opened our doors in 2009, with a focus on creating new intellectual properties for PC and console using Unreal Engine. Our first game, Contrast, launched on PC, PS3, Xbox 360 and PS4 in November 2013 and on Xbox One in May 2014. Contrast tells the story of a little girl and her imaginary friend, set in an adult world of film noir, cabaret and gangsters-and we're damn proud of it, too. We shipped our second project, We Happy Few, in August 2018. We Happy Few is set in a retrofuturistic 1960s England, filled with paranoid citizens and dystopic euphoria. 2018 was also the same year we joined the Xbox family and are now officially a Microsoft studio! Recently in April 2025, we released our latest title South of Midnight, a third person action-adventure game set in the American Deep South. South of Midnight tells a dark modern folktale and is driven by a rich narrative, unique art direction, and thematic gameplay elements.
51 to 200 staff
Full Circle Studio
Full Circle is an video game development studio, founded in 2021 as part of the Electronic Arts studio network. Right now, Full Circle is working on skate.™, the next evolution of the much-loved Skate™ franchise. Now in Early Access, skate. invites players to drop in to the streets of San Vansterdam, an ever-evolving city fuelled by skateboarding, self-expression and community. skate. is a free-to-play, online, massive-multiplayer skateboarding sandbox with cross-progression and cross-platform gameplay. At Full Circle, we are world-builders, storytellers, and creators looking to push the boundaries of game development. It’s our mission to create great games that people want to play with their friends, and have fun while doing it.
51 to 200 staff
Hb Studios
HB Studios creates award-winning video games from our studio in Nova Scotia. We are a team of developers, creators and fans who are passionate about the art and process involved in video game development. Across consoles, mobile devices and genres, we have a diverse team that has had hands-on experience in the creation and development of today’s biggest gaming titles and franchises. Our head office is a studio in picturesque Lunenburg, Nova Scotia. It’s not a big town, but it’s vibrant, creative and it lets us get down to what really matters – producing high-quality video games that outperform competitors and create the most authentic gaming experiences around. In 2016, we also opened a second development studio in the nearby city of Halifax, to help with growth and expansion. Since launching in we’ve shipped 47 titles that have sold over 27 million units, and we’ve contributed to 19 other titles. In 2017 HB Studios was named one of Canada's Top 100 small & medium Employers. As a company we are a passionate team of game designers, producers, programmers, artists, animators, UI artists, audio engineers and support staff known in the industry for our high quality sports games and with publishers for our professional and reliable delivery. We partner with the biggest names in the industry and are currently developing games across all current and upcoming gaming platforms. HB Studios has appeared regularly in the Develop 100: the list of the “World’s Best Game Studios.”
51 to 200 staff
Mistplay
Mistplay is the #1 loyalty app for mobile gamers. Our community of millions of engaged mobile gamers come to Mistplay to discover new games to play and earn rewards. Gamers are rewarded for their time and money spent within the games and can redeem those rewards for gift cards. Mistplay is on a mission to be the best way to play mobile games for everyone everywhere!**Mistplay’s Mission:** To be the best way to play mobile games for everyone, everywhere!**Fun Facts:** The #1 loyalty app for mobile gamers Over 30M+ lifetime installs globally on Android Over 400+ games to discover on the Mistplay app Doubled our employee headcount in 2023 Backed by GrowthCurve Capital as of December 2021 **Business & Company Achievements:** Ranked as a Top 5 Media Source in 6 different categories spanning ROI & Retention in the Singular ROI Index 2023 Ranked on the 2023 Canada Top 100 - Montreal’s Top Employer list Ranked on the 2023 Canada’s Top 100 - Top Employer for Small/Medium Business Ranked #5 on Deloitte’s Canadian Technology Fast 50 in 2022 Ranked #31 on Deloitte’s North American Technology Fast 500 in 2022 With more to come!
201 to 500 staff
Next Level Games
Next Level Games is a wholly owned subsidiary of Nintendo Co, Ltd. We’ve been passionate about video game development for 20 years now, shipping award-winning games for fans across the world and still going strong. Some of our titles include Super Mario Strikers, Mario Strikers Charged, Punch-Out, Luigi’s Mansion: Dark Moon, Metroid Prime Federation Force, Luigi’s Mansion 3 and most recently Mario Strikers™: Battle League.
51 to 200 staff
Prodigy Education
Prodigy Education is a global leader in game-based learning. Our mission is to help every student in the world love learning, motivating more than 20 million students a year to practice standards-aligned math and English. Prodigy maximizes student engagement and is completely zero-cost for all educators. More than teachers use Prodigy as a free instructional tool which adapts to individual student needs while supporting differentiated instruction. Fun, motivating, and research-based, Prodigy is the EdTech platform students actually ask to use. Visit to learn more. You’ll be working on products used and loved by millions of students, teachers and parents worldwide. It’s why so many of our team members are proud to be Prodigy. Not only are our games fun and engaging, they’re also designed to support positive educational outcomes. Helping kids have fun while they learn — what could be more rewarding than that?
201 to 500 staff
Relic Entertainment
We are an award-winning developer of genre-defining games like Homeworld, Dawn of War, Company of Heroes, and Age of Empires. We have delivered rich, thoughtful strategy games throughout our history and our vision is to continue making games that people love to play. We have a culture of kindness, transparency, and play. There is a lot of heart and passion at this studio – we get to work on projects we’re proud of and we work hard to be the best at what we do. We are curious, we strive for excellence, we build on each other’s ideas, and we celebrate each other’s great work. Relicans organize movie nights, game tournaments, life drawing, community and charity events, and more. Basically, we believe that good work starts with a community you’re excited to spend your day with, both in and out of the studio. We love creating and playing games. We value ideas and innovation so every title we deliver is a reflection of our entire teams’ talents and passions. The story of Relic is ours to create. Relic respectfully acknowledges that we work on the traditional, ancestral, and unceded territory of the Coast Salish Peoples, including the territories of the xʷməθkwəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and Səl̓ílwətaʔ/Selilwitulh (Tsleil-Waututh) Nations.
51 to 200 staff
Kabam
Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games. We merge consumer behavior with the art of game design to create experiences that millions of players worldwide enjoy. We have partnered with leading entertainment brands like Disney, Hasbro, and Universal to create games based on some of the world’s most iconic franchises. Our games have generated hundreds of millions of downloads, including Marvel Contest of Champions, Disney Mirrorverse, Shop Titans, Transformers: Forged to Fight, Mini Guns, Fast & Furious 6: The Game, Fast & Furious: Legacy, and Blastron. Many of these games have also received multiple awards such as Apple’s Editor’s Choice and Google Play’s Best Game of the Year. Founded in 2006, we have studios and offices in Vancouver, Montreal, Charlottetown, San Francisco, Los Angeles, and Austin. Kabam is a wholly-owned subsidiary of Netmarble Games.
501 to 1000 staff
Kixeye
Founded in 2009, KIXEYE is consistently redefining the intersection of fidelity and accessibility by creating innovative experiences for competitive gamers. Our headquarters are in Victoria, BC with additional employees spread across Canada and the United States. KIXEYE is the creative force behind Backyard Monsters, Battle Pirates, War Commander, VEGA Conflict, and War Commander: Rogue Assault. KIXEYE pioneered the much emulated Massively Multiplayer Online Real Time Strategy genre and have spent the last several years perfecting it. Our leadership team and board of directors are comprised of video game veterans, serial entrepreneurs, and obsessive innovators working together to push the boundaries on immersive gameplay.
51 to 200 staff
Beamdog
Beamdog is a Canadian video games studio located in Edmonton, Alberta. Founded by veteran game developers Trent Oster and Cameron Tofer, Beamdog has grown into one of the largest game studios in Alberta. Beamdog creates compelling game experiences for our fans, wherever they choose to play:(Nintendo Switch, PlayStation 4, Xbox One, Windows, macOS, Linux, Android & iOS). Since 2009, our team of artists, designers and developers have crafted original content and engineered enhanced editions of classic games. We’re best known for bringing beloved Dungeons & Dragons role-playing games like Baldur’s Gate and Planescape: Torment back to life on desktop, tablets and modern consoles.
51 to 200 staff
Big Blue Bubble
Big Blue Bubble is an established mobile gaming studio with more than 20 years of experience creating fun, innovative, and accessible titles. They develop mobile games that inspire creativity and encourage people of all ages to embrace their playful side. Since November 2020, Big Blue Bubble is part of EG7 Group (EG7.ST) Big Blue Bubble is a pioneer in the mobile gaming industry and has developed more than 100 video game titles since 2004. Having entered the field long before the days of smartphones, they maintain a proven track record of being the first to market with a variety of innovations in technology and game design, including original gameplay mechanics and revolutionary cross-platform game engines. These milestones have solidified Big Blue Bubble as a long-standing industry veteran. Big Blue Bubble’s commitment to producing fun, engaging games has earned the studio recognition from prestigious organizations around the world, including awards from Deloitte, BAFTA, and IGN for economic growth, people’s choice and editor’s choice, respectively. Big Blue Bubble continues to produce award-winning titles that stand the test of time, including our top-grossing flagship franchise, My Singing Monsters. More information about Big Blue Bubble can be found at:
51 to 200 staff
Big Viking Games
Making fans - That’s what we’re all about! Since our humble beginnings in 2011, these two words have driven Big Viking Games to become the successful Canadian company that it is today. We are focused on making our mark as a next-generation, live operations games company. We believe that each Viking is unique and brings exponential value to the company. In return, we provide Vikings with the opportunity to solve problems through continuous learning and fostering feedback, ultimately mastering their craft. By investing in our Vikings and in new technologies, we can continue our success for years to come. We are embarking on an adventure and rely on our team of skilled, enthusiastic, and collaborative Vikings to turn our ship towards a new horizon.
11 to 50 staff
Codename Entertainment
Codename Entertainment was founded in 2008 in Victoria, B.C. by David Whittaker and Justin Stocks with the successful launch of their first title,"Egg Breaker." Egg Breaker's success hatched three successive games, Egg Breaker 2, Egg Drop and the current title in the series, Egg Breaker Adventures. Created in 2010, the classic Bush Whacker appealed to adventurers who were looking to smack some shrubbery and see what popped out. Following its success, Bush Whacker 2 was released in 2012 and celebrated its third anniversary earlier this year with much cake. It was not a lie. In 2015, the company launched Crusaders of the Lost Idols, a Canadian Videogames Awards 2015 Finalist, for players looking for an idle game of heroic awesomeness.
11 to 50 staff
Digital Extremes
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. Originating with the co-creation of Epic Games' multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 75 million registered players on PC, PS4™, PS5™, Xbox One™, Xbox Series X/S™, Nintendo Switch™, and iOS™. The studio's most recently announced project is the much anticipated Soulframe®, an open-world action-fantasy MMORPG title that is currently under development. Digital Extremes is headquartered in London, Ontario, Canada, and is proud to be selected as one of Canada's Top 100 Employers, achieving this recognition for the last ten years in a row. For more information and exciting news related to Digital Extremes, please visit
501 to 1000 staff
East Side Games
Established in 2011, East Side Games started as an indie game studio in east Vancouver. Today, we’re part of East Side Games Group (TSX: EAGR), and we’re a game developer, publisher, and technology provider. We enable creators to successfully deliver memorable mobile gaming experiences that players engage with every day. Through our proven tech kits and beloved brand partnerships, our games empower passionate fan bases to explore their favourite content in a fun, convenient medium, available in the palm of their hands. The best part is, we’re fans first, which makes this adventure extra special. Our games and our team have the same goal; to be inclusive and for everyone.
51 to 200 staff
Frima
Welcome to the world of Frima! We are a video game studio based in Quebec City. Designing and delivering entertaining digital experiences has been our daily obsession since our very beginning in 2003. Our mission? To cultivate creative audacity in the creation of digital entertainment experiences that are acclaimed by our audiences, recognized by our peers and sought after by our partners. Our success lies in our ability to marry our creative boldness with our expertise in data and market analysis in the development of PC/Console and Mobile games. This synergy allows us to always have the right target in our sights, and to hit the bull's eye. Giants like Epic Games, Microsoft and Amazon trust us. Frima also offers challenging careers with excellent opportunities for advancement in game design, programming, visual design, 2D/3D art and animation, and more. We believe that a true work-life balance is what allows our team to innovate and entertain, day in and day out. Facebook: http://facebook.com/frimastudios Instagram: Jobs: https://frimastudio.com/en/careers/
51 to 200 staff
Gameloft Montreal
Depuis Gameloft Montréal reste une figure centrale du paysage florissant du jeu vidéo au Québec. Avec plus de 400 employés, nous avons beaucoup appris sur ce qui constitue un studio où il fait bon travailler, notamment en offrant à nos employés des avantages considérables. Dès votre premier jour au studio, vous bénéficierez de 3 semaines de vacances, d'un horaire de travail à domicile, d'une couverture médicale complète et d'une contribution à votre REER, pour ne nommer que ceux-là. Notre passion pour les jeux provient de notre ressource la plus importante : les personnes extraordinaires qui créent nos jeux. Nous sommes un studio à échelle humaine, ce qui permet à tous les membres de notre équipe de participer réellement au processus de création de chacun de leurs titres. Si vous souhaitez vous démarquer et donner vie à vos idées, notre studio est fait pour vous! Rejoignez-nous dès aujourd'hui. https://gmlft.co/montreal-jobs Since Gameloft Montreal remains a central figure in Quebec’s thriving video game landscape. With over 400 employees, we’ve learned a lot about what constitutes a great studio to work at, including providing our staff with tremendous perks. From your first day at our studio, enjoy three weeks of vacation, a work-from-home schedule, full medical coverage, and RRSP contribution, just to name a few. Our passion for gaming stems from our most important resource—the amazing people who make our games. Our studio operates on a human scale, allowing all of our team members to have real input into the creative process behind each of their titles. If you want to stand out from the crowd and bring your ideas to life, our studio is the perfect fit for you!
201 to 500 staff
Imu Studios
IMU Studios are the developers for the Video Game THUNDER© IMU Studios is a visionary content creator and video game development company. The IMU team is a unique mix of experienced business people, serial entrepreneurs, and highly-skilled artists who create character-based video games with novel marketing plans.
11 to 50 staff
Motive Studio
Motive is a video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on what's next for Battlefield™ and the upcoming Iron Man™ game. At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).
201 to 500 staff
Nvizzio Creations Inc
Depuis notre fondation en 2015, nous misons sur une collaboration créative mettant l’emphase sur l’imagination et sur une exécution sans faille afin d’offrir des jeux de la plus haute qualité. Nos partenaires, tels que Tilting Point, Electronic Arts, Atari ou Hasbro, pour en nommer quelques-uns, sont parmi les entreprises de divertissement interactif les plus innovantes au monde et nous accompagnent dans nos conceptions ambitieuses- Since our foundation in 2015, we have been collectively creating great games. Ever since, we have relentlessly maintained our focus on creativity and flawless discipline. Our partners are some of the most innovative and creatively demanding interactive entertainment companies in the world, including Tilting Point, Electronic Arts, Atari, and Hasbro, to name a few.
51 to 200 staff
Phoenix Labs
We make games because we love them, and because games have the power to bring people together. We established Phoenix Labs in 2014 to create a place where diverse teams of people could come together to build deep multiplayer games. We've assembled an experienced, passionate team of developers across our locations in Vancouver, BC, Montréal, QC, and San Mateo, CA. In May 2019, we launched our first game, Dauntless. It was the first game ever to launch with true crossplay and cross-progression. Since then, we’ve watched our community grow to more than 25 million players across four platforms. Our next game, Fae Farm, will launch in late 2023. Fae Farm is a magic-infused farm sim where players create their own cozy home in the enchanted world of Azoria, available on the Nintendo Switch.
201 to 500 staff
Red Barrels
Red Barrels est le studio derrière la série immersive d’horreur Outlast, qui a su terrifier plus de 15 millions de joueurs à travers le monde. Basé à Montréal, la mission de Red Barrels est de créer des expériences inoubliables qui sauront glacer le sang des joueurs. Intéressés à en savoir plus sur nous ou sur la possibilité de rejoindre notre équipe? N'hésitez pas à nous contacter. Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold. Interested in learning more about us or the possibility of joining our team? Don't be afraid to reach out and let us know. Email: info@redbarrelsgames.com Twitter twitter.com/TheRedBarrels Facebook facebook.com/RedBarrels Web redbarrelsgames.com
51 to 200 staff
Roarty Digital Inc
Roarty Digital is an digital art co-development/outsource studio specializing in creating amazing characters, weapons, props, concepts and Art for games/indie games, TV, film, VR and advertisement. For my info or private portfolio viewing, please contact us at info@roartydigital.com - character creation for real-time - Hi-end character creation for post production - VR assets - Weapons - blendshape authoring and setup - Art assets (environments and architecture) for inquiries: info@roartydigital.com for art positions: jobs@roartydigital.com
201 to 500 staff
Skybox Labs
SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.
201 to 500 staff
Smoking Gun Interactive Inc
Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day. At Smoking Gun experience matters, and our team shares a passion to innovate in the game space by building groundbreaking features and embracing new technology. Above all, we strive for the highest level of quality possible in every project and we collaborate with partners who are firmly aligned with these goals. Every day, we are inspired to build games and new concepts with a tight-knit team of creative, talented, and genuinely amazing people. Want to join us? Check out our careers page!
51 to 200 staff
Snowed In Studios Inc
Incorporated in February 2010, Snowed In Studios specializes in game development and custom software solutions for games. We leverage our industry experience and focus on process to ensure that we deliver quality solutions, on time and on budget, while maintaining project visibility for our clients. Specialist developing for console, PC and Mobile- Game development for console, mobile and PC titles - Porting to console, mobile and PC - Development of DLC - TRC/TRC - Touch, VR and Camera based games - Tech demos Technical Knowledge - User Experience - User interfaces - Game Engines & Tools - Graphics and Visual (2D & 3D Rendering systems)- Networking - Working with most industry standard API and SDK With a portfolio of over 20 projects and more than 30 games - Snowed In Studios was the developer of Deus Ex Human Revolution: Director's Cut - Snowed In Studios helped the development of multiple renown title like: Shadow of Mordor, Sims 3, Tiny Brains and The Undergarden- Snowed In Studios ported 24 popular PC titles to an Intel based television set top box - Snowed In Studios is the developer of Windforge Snowed In Studios has the flexibility and depth of knowledge to tackle a wide range of projects; from game-ports to interactive software, if you need it we'll build it.
51 to 200 staff
Ubisoft Quebec City
Founded in 2005, the Ubisoft Quebec City studio stands out among the video game industry leaders. Through the years, the studio has managed to achieve cutting-edge expertise, positioning itself in the development of major games. Involved on the Assassin's Creed franchise since 2010, the Quebec team is currently leading Assassin's Creed Odyssey, which will hit stores on October 5, 2018.
501 to 1000 staff
Ubisoft Toronto
Established in 2010, Ubisoft Toronto looks for people excited about the future of games in one of the most diverse cities in the world. We believe embracing our individuality helps us build stronger creative teams and develop better experiences for all players. After over a decade working on award-winning series (including Assassin’s Creed®, Far Cry®, For Honor™, Tom Clancy’s Splinter Cell®, and Watch Dogs®), Ubisoft Toronto is c leading Far Cry 6, which sees players plunging into a contemporary guerrilla revolution to oust Anton Castillo, a twisted president brought to life by actor Giancarlo Esposito. Ubisoft Toronto is also lead studio on 2020 release Watch Dogs: Legion, which is presently receiving robust post-launch updates. At Ubisoft Toronto, professional development is a priority. Our team members are offered a comprehensive health benefits package, generous RRSP matching, industry education support, training, and regular career advancement opportunities. We are committed to providing an inclusive work environment that reflects the diversity of our player community and is inclusive and respectful of the individuality of our team.
501 to 1000 staff
Cloudhead Games
Cloudhead Games is the veteran VR studio behind Pistol Whip and the fantasy adventure series The Gallery, winner of over 30 awards and nominations including VR Game of the Year. As pioneers in virtual reality, Cloudhead has partnered with industry leaders to produce built-for-VR experiences and to demonstrate the latest bleeding-edge hardware. Our proprietary, cross-platform tool set; and advances in VR research continue to push the boundaries of virtual reality development. Before Pistol Whip, we partnered with industry-legend Valve to create Aperture Hand Lab, a humorous tech demo set in the Portal Universe, for the next-gen Valve Index. With a cumulation of knowledge and learnings spanning nearly a decade of consumer VR, Cloudhead released VR smash hit Pistol Whip in 2019 and has since continued to support the game with live-service features and new content, continually re-imagining the experience by pushing the boundaries of its genre-defining action-rhythm FPS. Always innovating, Cloudhead Games is also known for its early solutions in VR locomotion/comfort with Snap Turns and Teleportation, as well as VR motion capture and hand interactions.
11 to 50 staff
Creo
CREO développe des produits innovants de vulgarisation scientifique multiplateformes pour aider ses client à améliorer leurs activités éducatives, de communication et de marketing. L'entreprise s'est forgée une réputation pour sa curiosité, sa rigueur, son esprit d'équipe et son originalité. CREO se concentre sur ces valeurs fondamentales, que l'équipe appelle son "ADN", pour créer des produits innovants de haute qualité. Les productions de CREO combinent une présentation passionnante et captivante avec un contenu rigoureusement validé, résultant en des produits qui cultivent le goût de la découverte et favorisent la compréhension. CREO collabore avec des entreprises privées, des gouvernements, des musées, des groupes sectoriels, des fondations et des institutions d'enseignement pour explorer de nouvelles façons de vulgariser la science- CREO develops and distributes innovative, multiplatform science popularization products to help its partners enhance their educational, communications and marketing activities. The company has built a reputation for curiosity, attention to detail, teamwork, and originality. CREO focuses on these core values—which the team calls its “DNA”—to create high-quality innovative multiplatform products. CREO productions combine exciting, engaging presentation with thoroughly validated content, resulting in products that cultivate a taste for discovery and foster understanding. CREO works with businesses, governments, museums, industry taskforces, foundations, and teaching institutions to explore new ways of popularizing science.
11 to 50 staff
Game Hive
Founded in 2009, Game Hive is a leading developer of mobile games for iOS and Android, with more than 100 million total downloads to-date. Our studio is passionate about making games for anyone to enjoy, and we bring games to life from idea & conception to build & play! Covering the entire development lifecycle in-house, we look to disrupt the mobile game space in new and innovative ways. Game Hive develops and publishes game products of its own with specialization in design, programming, and art. We pride ourselves in maintaining full control over our projects. Every day, more than a million players around the world enjoy Game Hive games in 15 languages in over 100 countries. Join us to make awesome games that people actually play!
51 to 200 staff
Hothead Games
For over 17 years we have been developing games for PC, console and mobile. With extensive experience building and publishing everything from shooters, sports, and idle games, we can handle all of your development needs. From early concepting, to full-spectrum core development, to monetization, to testing product market fit and scaling into live-ops, our team has the experience you need to bring your game to life. Have an amazing idea for a game? Bring it to life with the veteran developers at Hothead! We’ve been developing games since 2006 and have everything in house to ensure its development is a success. Multiple full sized development teams, backed by our experienced Central Technology team, are ready to take on any project you can throw at us. Reach out today!
51 to 200 staff
Megazebra
At MegaZebra, we're a mobile gaming company that is relentlessly dedicated to meeting the needs of our customers and have been rethinking, redesigning and reinventing the way people play for over a decade. We develop our own original titles, and produce "Hollywood"-IP based games such as Desperate Housewives - The Game. Remember in class when you were assigned a team for a group project and ended up doing everything yourself because no member of your team was actually doing any work? MegaZebra is a company composed entirely of the children who bore the brunt of all their group projects.
11 to 50 staff
Mino Games
Mino Games is a free-to-play mobile gaming studio that produced the top 50 grossing mobile game Mino Monsters, with over 13 million downloads. We create deeply engaging, widely appealing games for millions of fans. We’re currently building our world class development team globally. We are a small group of passionate engineers, artists, and analysts with a mission to create games that millions of people all around the world love to play for years. We are funded by the best angel investors, institutional investors, and gaming companies worldwide. Our third and latest game, Cat Game, has already hit the App Store’s Top 100 Grossing Chart in Canada. Launched in Summer 2019, Cat Game is showing world-class key metrics and is a global hit achieving huge success for the company. Today we are growing the team and looking for world-class talent to come join us on our ambitious journey as we rapidly grow. For more information, visit
51 to 200 staff
New World Interactive
We are an award-winning game studio dedicated to crafting exciting tactical playgrounds. Developers of Insurgency, Day of Infamy, and Insurgency: Sandstorm.
51 to 200 staff
Novaquark. Join The Nq Way
Novaquark is dedicated to bring people from across the globe, forging together our own worlds and creations through unique mindset and the leveraging of technology. We are working on an exciting and ambitious blockbuster game for PC and consoles within our franchise: Bharatvarsha / The Age of Bharat. We are looking for talented and passionate people to join our growing team and work on proven engines such as Unreal 5 and industry-standard workflows. You can help us make these forward-thinking games a reality! Our first game, Dual Universe, is an ambitious, continuous single-shard sandbox MMORPG taking place in a vast, untamed galaxy. The game grandly showcases the power of voxels and focuses on emergent gameplay with a player-driven in-game economy, politics, trade and warfare. Players and game makers alike are empowered to let their wildest imaginations soar to create stunning buildings and contraptions, fully-functioning vehicles of every shape and size, and awe-inspiring pieces of art. With a mix of industry veterans and promising young talents, Novaquark is a place where individual contributions matter above else in an inclusive workplace. We have an office in Paris and we hire people from around the whole world. Want to work from home in your favorite fuzzy slippers? No problem: we have a fully flexible work policy. Oh, and did we mention that we like to have fun while we’re at it? We’re making games, after all! Novaquarkians often meet up, in-person and online, to share food, games, and good times. Come as you are! Visit the Novaquark website to learn more. If you like what you see and want to be a part of it, get in touch. We’d love to hear from you.
51 to 200 staff
Rainbow Studios
Rainbow Studios was founded in 1994 and has since made it's mark on the video game world by delivering legendary games such as Motocross Madness, ATV Off Road Fury, MX vs. ATV, and Monster Jam Steel Titans 1 & 2. Over the past ten years, we've focused on delivering the most captivating off-road driving experiences in video games and have dedicated ourselves in delivering quality and exciting games to our fans. MX vs ATV Legends is the latest installment within the MX vs ATV off-road racing universe. Players live the fantasy of becoming a world-famous, professional off-road rider. They´ll bask in the glory of fame and the adulation of both fans and sponsors alike while playing the career and online modes. We have over 30 dedicated team members, all focused on creating the very best in off-road gaming. Rainbow Studios is an employee owned company with teams in Phoenix, Arizona USA & Montreal, Quebec Canada. Rainbow Studios takes pride in creating and maintaining an engaging environment which fosters creativity and collaboration for our team members. Our team is passionate in their ability to develop quality games while displaying a strong work ethic and great communication skills. We offer market-competitive salaries, excellent benefits and many other company perks for every individual hired with us. We currently offer both in-person and remote work for our employees with operations in nine states and four countries.
11 to 50 staff
Haven Studios Inc
Haven, un nouveau studio de développement de jeux pour PlayStation basé à Montréal, qui travaille sur une nouvelle plateforme originale pour PlayStation. Haven, a new Montreal-based PlayStation game development studio working on an original, new IP for PlayStation.
201 to 500 staff
Hinterland
Hinterland is a forward-looking independent game developer, publisher, and cross-platform entertainment company creating IP that engages millions of global fans in the joy of exploration. Harnessing the combined power of gameplay and storytelling to create rich worlds for our player communities, we believe games sit at the heart of all future entertainment. Join us on our journey of constant exploration.
51 to 200 staff
Hitgrab Game Labs
HitGrab Inc, is an award winning digital gaming company based in Toronto with successful titles on multiple platforms. The company was founded in 2006 and released it's first title, MouseHunt, in March 2008 which went on to win awards. In December 2008, HitGrab was selected by Facebook out of thousands of social application companies, and awarded a highly sought after Facebook Grant. In March 2018 HitGrab celebrated 10 years of MouseHunt by gathering with passionate fans from all over the globe for a party in London. This is testament to not only the quality and enjoyment of the game but also the successful community engagement practices of HitGrab. Since it's first release on Facebook the company has gone on to expand into web, iOS, Android, and will soon be releasing new titles on Steam.
11 to 50 staff
Illogika
iLLOGIKA, fondé en 2009, est un développeur de jeux vidéo multiplateformes réunissant 65 experts basé à Montréal. Ayant travaillé sur de nombreux jeux vidéo en co-développement — incluant SpongeBob: Get Cooking 2023 Pocket Gamer Awards Best Netflix Game Winner, la suite du très populaire 7 Days to Die, 7 Days Blood Moons, Cuphead, Atari Mania et Lara Croft GO — iLLOGIKA développe également un jeu original d’action-aventure sur PC/Console- iLLOGIKA, founded in 2009, is a multiplatform video game developer with 65 professionals based in Montreal. Having worked on numerous video game co-developments — including 2023 Pocket Gamer Awards Best Netflix Game Winner SpongeBob: Get Cooking, the upcoming sequel to the famous 7 Days to Die, 7 Days Blood Moons, Cuphead, Atari Mania and Lara Croft GO — iLLOGIKA is also developing an original action-adventure PC/Console game.
51 to 200 staff
Lucky Vr
LuckyVR is a virtual reality (VR) game development studio that’s creating the next generation of social gaming. Our exclusive partnership with PokerStars (the world’s largest poker site) has propelled our debut game (PokerStars VR) to becoming one of the most popular multiplayer games in VR. Our free-to-play game offers a realistic, immersive and social gaming experience that connects players from all over the world. Originally based in Toronto, our team has adopted remote working for the future. As we continue to grow rapidly, we’re looking for talented people to help make our ambitions a reality. Come join us to build the future of VR gaming.
51 to 200 staff
Offworld
Offworld Industries Ltd.(OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!
51 to 200 staff