Directory · GB
Computer Games in United Kingdom
A register of firms and the professionals working at them in the Computer Games sector based in United Kingdom. Browse the public index, then filter or export on Kipplo.
Companies
2K on file
Globalstep
GlobalStep provides creative and technical outsourced solutions to the video games industry. Our services span the entire development lifecycle and include Game Design, Art, Engineering, Quality Assurance, Localization, Localization Quality Assurance, and Player Engagement. With 19 years' experience in the games industry, our 2,500+ employees operate in 30 countries and eight fully integrated, ISO-certified studios across the Americas, Europe, and Asia. Our clients include all major platform owners, top studios, and hundreds of large and mid-size developers.
1001 to 5000 staff
Hutch
Hutch has been voted one of the Best Places to Work in the gamesindustry.biz awards for the last 3 years in a row! Since inception in 2011, we've entertained over 300 million mobile players across game titles including Rebel Racing, F1® Clash, Top Drives, and Hot Wheels: Race Off. We’re dedicated to growing the racing genre on mobile, and enabling communities of players worldwide to celebrate their passion for cars. People make games, and our people are the heart and soul of Hutch. We’ve created a work environment that we’re proud of and enjoy spending time in. As a team, we work together and play together. We take on creative and technical challenges to make great games and have fun along the way. Teams at Hutch have the freedom and responsibility to make the best decisions for the players, and we are committed to making their working lives as easy and as simple as possible. We’ve created an award-winning culture for our 100+ world-class team members, housed in our main studio in Shoreditch, London, with wider studios situated in Dundee and Canada. In December 2020 Hutch was acquired by Modern Times Group (MTG) to further accelerate opportunities to build highly diverse automotive experiences on mobile.
51 to 200 staff
Thq
THQ Inc.(NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. Based in Los Angeles County, California, the company develops and publishes content for all viable gaming platforms including home video game consoles such as the Microsoft Xbox 360®, Nintendo Wii™, Sony PlayStation® 3 and Sony PlayStation® 2; handheld platforms such as Nintendo’s DS™ and Sony’s PSP® (PlayStation®Portable) system, wireless devices and personal computers. The company boasts a portfolio of top-selling, award-winning interactive entertainment and a network of internal development studios whose focus on new intellectual property creation positions THQ at the forefront of gaming innovation. Founded in 1990 as an interactive toy and videogame publisher, THQ began trading on NASDAQ in 1991. In 1995, when Brian Farrell took over as president and CEO, the company’s product portfolio moved exclusively to videogame content. THQ’s product strategy is focused on delivering high quality innovative games to core gamers, extending its leadership in the fighting category, aggressively addressing new audiences and casual forms of gaming, and extending its brands online. The company maintains a strategic balance of internally created and externally licensed content in its product portfolio.
501 to 1000 staff
Avalanche Studios Group
Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios and Expansive Worlds including the Just Cause franchise, Rage 2, theHunter: Call of the Wild, and Generation Zero. Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. Learn more at
501 to 1000 staff
Climax Studios
At Climax Studios, A Keywords Studio, we specialise in co-development, delivering cutting edge solutions for some of the world's biggest and most innovative video game titles, such as: Exodus Returnal PC Sackboy: A Big Adventure PC Age of Empires IV Assassins Creed Chronicles Wasteland 3 Mafia: Definitive Edition Founded in 1988, Climax Studios have been at the forefront of gaming innovation for decades. Our team of 250+ developers, spanning multiple disciplines, thrives on collaboration, creativity and a shared passion for pushing the boundaries of what's possible in game development. We support studios globally in achieving their creative vision, transforming challenges into opportunities to create something extraordinary. From indie innovators to top-tier developers such as Sony, Microsoft, Google and Amazon, our partners trust us to deliver excellence every time. With a focus on collaboration and knowledge-sharing, we create a culture where developers are encouraged to experiment, share ideas and thrive as a team. Individuality and diversity is celebrated, fostering our commitment to ensure everyone feels like they can belong and can contribute to shaping the future of gaming. With four studio locations across Portsmouth, Liverpool, Edinburgh & London, we are always on the look out for talented developers to join our team! Whether you are a seasoned developer or a rising star in the industry, explore the opportunities to grow your games industry career with us. Check out our website to see the roles we're currently hiring for - climaxstudios.com
51 to 200 staff
Endava Games
From pre-production to launch to live services, bringing games to life is no simple feat. Having shipped many of the industry’s beloved and successful titles, our experts are here to make your creative vision a reality. Our team of developers at Endava Games helps you create the experiences you imagine with expertise in full-cycle development, ports, cross-play technology, middleware, physics, payments and more. Whether you’re looking for extra support on a smaller project or a large, specialised team to solve a complex challenge, we can help.
10001+ staff
Frontier Developments
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. Frontier’s portfolio includes critically acclaimed titles such as Elite Dangerous, Planet Coaster, Planet Zoo, Jurassic World Evolution and Jurassic World Evolution 2, plus an exciting roadmap of future releases. Working at Frontier: With a modern studio in the vibrant technology hub of Cambridge (UK), our talented teams are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We are proud of our creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. We are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health. We offer a competitive salary and benefits, which includes share option schemes, company bonus scheme, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. Join us in shaping our future!
501 to 1000 staff
Lionhead Studios
Lionhead Studios was founded in 1996 with the goal of making innovative and ground breaking games in a happy and creative environment. Lionhead Studios created such games as Black & White, The Movies and the Fable series.
51 to 200 staff
Lockwood Publishing Ltd
Lockwood develops and publishes Avakin Life, the biggest virtual world on mobile. Over 200 million downloads so far on iOS, Google Play and Amazon.
51 to 200 staff
Lucid Games Ltd
Founded in 2011 by colleagues who had a passion for one thing… making great games. We’re the developer of PlayStation 5 Exclusive Destruction AllStars, Vehicle Combat Game Switchblade, and we also work alongside the world's biggest developers and publishers on some of gaming’s biggest franchises. We are always pushing boundaries of what’s possible. In the past year we have worked on Star Wars Jedi: Survivor, Sea of Thieves, Apex Legends and Need for Speed Hot Pursuit Remastered… and they're just the ones we can tell you about. Located in one of the world's most iconic cities, our studios are in the heart of Liverpool's creative quarter and offer a supportive and inclusive environment to work in. Our Legacy- Star Wars Jedi: Survivor - Sea of Thieves - Apex Legends - Star Wars Jedi: Fallen Order - Nightingale - EA Sports PGA Tour - Need for Speed Payback - Geometry Wars Dimensions - Need for Speed Hot Pursuit Remastered Visit our website via the link below, to learn more, and head to our Careers page for available roles and open applications. We are always looking for talented people to join our team!
51 to 200 staff
Ndreams
nDreams is the world’s biggest and most experienced #VR game developer and publisher. Headquartered in Farnborough, UK, we are the studio behind award-winning and groundbreaking titles including Synapse, Phantom: Covert Ops, Ghostbusters: Rise of the Ghost Lord, Far Cry: Dive Into Insanity, and Fracked. We also boast a dedicated and extremely experienced publishing team to partner with the industry’s brightest developers on projects ranging from the critically-acclaimed Little Cities to PowerWash Simulator VR. Fully dedicated to VR games since 2013, our team is now comprised of 250+ people across four development teams, with two fully-remote studios – Elevation and Orbital – joining the original nDreams Studio and the Brighton-based Near Light to cover the whole spectrum of VR gaming. Multiple exciting, unannounced titles are in development, with more to be revealed soon.
201 to 500 staff
Ninja Theory
Ninja Theory Ltd. was formed in 2004 by four partners, including current Directors Nina Kristensen (Chief Development Director) and Tameem Antoniades (Chief Creative Director). We pride ourselves on striving for the highest production values, continually pushing the boundaries of technology, art and design to create evermore meaningful and memorable video game experiences. We're based in Cambridge, UK and are the creators of five-time BAFTA award-winning Hellblade: Senua's Sacrifice, the No.1 selling DmC: Devil May Cry, Develop Award winning Enslaved Odyssey to the West and BAFTA nominated Heavenly Sword. We're proud to have worked with a long list of collaborators from creative industries outside of video games, including Andy Serkis (Lord of the Rings, King Kong, The Hobbit), Alex Garland (The Beach, 28 Days Later), Nitin Sawhney (BBC’s Human Planet), Noisia (Split The Atom) and Combichrist (Making Monsters). As well as partnering with talent from the world of music, literature and film, Ninja Theory pioneered the use of Performance Capture in video games.
51 to 200 staff
Outright Games
Welcome to Outright Games. We’re a family business making family entertainment. We combine our passion for quality licences and brands with our expertise and ability to create high-quality video games that feature all your favourite characters and are outright fun for the whole family to play.
51 to 200 staff
Rare Ltd
Rare is a legendary development studio dedicated to creating the kind of games the world doesn’t have. Our games are created with passion, inspired to be distinctive and designed to bring friends together to share stories and make memories. Nowhere is this clearer than in our ever-evolving, award-winning, shared-world pirate adventure Sea of Thieves, which continues to be one of this generation’s most creative and successful new IPs. Alongside continuing to surprise and delight our players on the seas, our team is creating the next IP from Rare: Everwild, a restorative magical, natural world filled with creatures, spirits, wonder and friendship. Our culture is built on genuine support and care for each other as the wellbeing of our team is essential. Rare is a place for us to learn, connect and contribute, broadening our individual horizons and empowering us all to do our best work together. Our purpose-built campus with state-of-the-art technology is surrounded by countryside and nature. It’s an inspiring and magical place to collaborate and create new experiences, with opportunities for both recuperation and wellbeing.
51 to 200 staff
Splash Damage
This is the most exciting time in Splash Damage’s history as we begin to realise our ambitions with 'Project Astrid': a open-world survival game, developed in partnership with leading creators Sacriel and shroud. Splash Damage began as a bunch of friends who’d met playing games online. We were gamers who became game developers. Over two decades working on some of gaming's most beloved franchises, we’ve never forgotten where we came from, or what we’re about: making multiplayer games that bring people together. Our studio culture is rooted in our open, friendly and collaborative environment. Games are made by teams, and we believe we create our best work together when we have a diverse range of experiences, perspectives and opinions to draw from. We’ve always believed that Splash Damage should be a studio where you can have a long career. You’ll get regular opportunities for growth, while developing your skills on compelling projects that keep our players and partners coming back for more. We're looking for talented people to join us and make their mark and drive our groundbreaking projects. Join Us. Make Your Mark. Build The Future.
51 to 200 staff
Changyou.Com Uk
Changyou.com (NASDAQ: CYOU) is a leading developer and operator of online games in China. We began operations in 2003 as Sohu.com’s massively multi-player online games (“MMORPG”) business unit, before our carve-out as a separate, stand-alone company in December 2007 and subsequent listing on the NASDAQ Global Select Market in April 2009. We now operate one of the most popular MMORPGs in China, and have enjoyed strong growth in user data and revenues for our games. Our leading in-house technology platform includes an advanced 2.5D graphics engine, a uniform game development platform, effective anti-cheating and anti-hacking technologies, proprietary cross-networking technology and advanced data protection technology. We have opened our UK office (Hammersmith, London) in July and have been continuously increasing our staff ever since. Currently our main product is TLBB - an award-winning, in-house developed, MMORPG martial arts style game adapted from the popular Chinese novel named Tian Long Ba Bu which has been written by the most famous martial arts writer Mr. Jin Yong. The novel is the most influential martial arts novel in China. There are around 50 milion registered accounts in the Asian version of the game and is becomming increasingly popular in Europe. The EU version of the game has entered Commercial Operation on 1st September 2010. For more details about CYOU's flagship product visit enter-tlbb.com
51 to 200 staff
Rockstar Games
Rockstar Games is the global developer and publisher behind some of the world’s most groundbreaking, commercially successful, and critically acclaimed entertainment properties, including the Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club series, Bully, L.A. Noire, and The Warriors. Through a commitment to progressive and innovative game design, the highest production values, and quality storytelling, Rockstar Games has helped propel video games to the center of culture. Rockstar Games is an equal opportunity employer.
1001 to 5000 staff
Supercell
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting. Also, we are not able to offer player support on this platform. Please go to https://supercell.com/en/support/ and they'll sort you out! Also: For feedback/questions/thoughts on our games, you might want to join the conversation on the the game-specific social media channels. That's where it's at So many alsos!
501 to 1000 staff
Coatsink
Driven by a passion for creating unique and innovative video game experiences, Coatsink was founded in 2011 and has developed titles for all current-gen consoles, major VR platforms, and PC. Coatsink supports a number of key partners which include Oculus, Raw Fury, Boneloaf, and Facebook.
51 to 200 staff
Electric Square
A Keywords Studio. We provide world-class game development services for the biggest and best partners in the industry with studios based in the UK, Singapore and Malta. Driven by a collaborative culture that constantly pushes the boundaries of what it means to be state-of-the-art, we’re experts in Character Action console co-development, full development and VR.
201 to 500 staff
Feral Interactive
Feral is a leading publisher and developer of games for Windows, macOS, Linux, iOS, Android, Meta Quest and Nintendo We're a publishing company set up in 1996 with a mission to bring fantastic games to the Mac. Since then, we have not only established ourselves as a world-leading publisher of Mac games, but have also started publishing games for Linux, iOS, Android, and Nintendo Switch too. We enjoy close relationships with developers and publishers such as 2K Games, SEGA, Square Enix, TT Games, Codemasters, Warner Bros. Interactive Entertainment and Kalypso Media. We’re based in London, England, but we deliver our titles to gamers all over the world thanks to a global network of distributors and digital download partners.
51 to 200 staff
Gamer Network
Gamer Network publishes a range of video games websites including Eurogamer.net, the world's leading independent video games website with local editions in ten European languages. The company also publishes market-leading trade resource GamesIndustry.biz, websites VG247 and Rock Paper Shotgun, as well as Outside Xbox, a video channel dedicated to the Xbox community. It also represents several partner websites including NintendoLife.com. Founded in Gamer Network was acquired in 2024 by IGN Entertainment. Find out more:
51 to 200 staff
Inlingo Gamedev Outsourcing Studio
INLINGO was founded in 2012. Our mission: To save our clients’ resources. Our passion for gaming drives us to provide exceptional services, including Localization, LQA, Voiceover, 2D-3D Art, and Narrative Design. We have successfully completed more than 2500 projects, and our expertise has earned the trust of internationally-renowned companies such as Crytek, Focus Entertainment, Belka Games, MyTona, Fun Plus, and Nekki. At INLINGO, people come first. We value your work, respect your time, and help you reach your goals faster. We focus on achieving long-term partnerships and your success is our priority! We have 1300+ specialists worldwide, and our offices are located in the UK, and the UAE. Explore our LinkedIn or website to see how INLINGO can help you unleash your game's full potential. Let's shape the future of gaming together!
201 to 500 staff
Iwin, Inc
iWin, Inc. is a multi-platform distributor of mass-market social and casual games. iWin.com is one of the leading casual game portals, offering free games and a subscription service with more than 4200 games to choose from.
11 to 50 staff
Mythical Games
We are Mythical Games, a next-generation game technology studio. We believe that true ownership of digital assets, verifiable scarcity, and integrated secondary markets will spawn a new generation of games. These new economies, based on digital ownership, will bring players, developers, and content creators closer to the games they love. We are a team of veteran game and platform developers with a passion for bringing big innovative concepts to market. Our goal is to create world-class products that drive consumer adoption of distributed ledger technology through games.
201 to 500 staff
Outplay Entertainment Ltd
At Outplay, we are passionate about creating exceptional gaming experiences that captivate players worldwide. Our dedicated team of talented professionals are committed to pushing the boundaries of innovation, design, and storytelling within the gaming industry. With a commitment to creating the best games, our studio has proudly developed a range of critically acclaimed and award-winning titles. The newest additions to our portfolio, Gordon Ramsay Chef Blast, and Subway Surfers Blast, embody the exceptional visual quality, production values, and casual yet captivating gameplay that Outplay has become renowned for. We understand the importance of maintaining a healthy work-life balance, and at Outplay, we foster a supportive environment where our employees can thrive both personally and professionally. We value diversity and inclusion and actively promote an inclusive workplace that celebrates different perspectives and experiences. Join our vibrant and dynamic team and become an integral part of shaping the future of mobile gaming.
51 to 200 staff
Pixel Toys
Pixel Toys is a global developer and publisher of market leading digital games and entertainment, founded by industry veterans with a proven pedigree of delivering highly-rated multi-million selling games. We find the themes that global audiences can engage with, and reinvent them into exciting new experiences which are graphically rich and provide gripping and rewarding gameplay. Our game environments are beautifully realised, our game characters detailed and believable, and our audio and visual effects as rich as players will have come to expect from their most beloved releases. We create superior entertainment for mobile, tablet and VR audiences, games which players feel are great value and are excited to play.
51 to 200 staff
Playstack
Playstack is on a mission to reinvent games publishing. Our London-based business was founded on the belief that even the greatest developers need support in order to create their best work. Playstack offers support in three key ways; investment and development funding, market leading publishing expertise, and UA capital to build player communities and enable games to rise up the charts. We’re proudly platform-agnostic. Our producers and product managers have world-class expertise across mobile, PC, VR/AR, and console. Our titles are featured by Apple and Google and have accrued over 20 million downloads. As well as delivering strong business for our partners, we’re proud to hear great feedback from the teams we work with, who value our transparency and approachability. If you’ve spent as long working in games as we have you’ll know that publishing partnerships only thrive when there’s trust and commitment from both sides. That’s what we seek. Once we find that creative spark or flash of genius in a developer’s idea we fully support them throughout the entire production process. And although this sounds cheesy, we know how staggeringly tough games development can be, so we will be there through thick and thin to make sure each game reaches its full potential. We support our developers with a whole range of services such as Investment, Soft-launch Intelligence, Porting, QA, Legal, Marketing, UA, and lots more. But we don’t like treading on toes - just tell us what you need and we will work to fill in the gaps. If you’re working on a game that you feel might fit with Playstack then get in touch. We will look at everything with an open mind and provide no-nonsense feedback. We’re also growing and always keen to add new people to the team. If you’re looking to work at a games publisher with drive and ambition, drop us a line: jobs@playstack.com
51 to 200 staff
Radical Forge
Back in 2017 game makers Bruce Slater and Freddie Babord were ready to do something new. They realised there was powerful potential in taking an alternative approach to building and running a studio, where triple-A quality and ambition didn’t need to be separated from values of kindness, creativity, playfulness and authenticity. With that in mind, they decided to build Radical Forge, a creative safe haven that understands what a team needs to thrive. The result? A studio with committed resilience to bullshit, a progressive attitude to games and the wider world, and a healthy disregard for the stale conventions of the industry’s past. We’re all equals here. We’re not about separating senior leadership from frontline staff. We’re not about status or playing the rules. We’re not about putting on a front or pretending to be something we’re not. Building unforgettable gaming moments motivates us. Treating our team with kindness and generosity is an instinct and one that’s close to fucking essential to making brilliant, successful games. And that’s exactly what we do. Our team of over 50 has constantly smashed it on our own games and codevelopment projects. And we aren’t going anywhere anytime soon!
51 to 200 staff
Rebellion
Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to go from strength to strength. Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.
201 to 500 staff
Sega Europe
We are a unit of individuals, passionate about entertaining the world with creative, innovative experiences while being part of a vibrant gaming community. Think of us as a big global company with the resources to match, coupled with a place where everyone knows each other on a first-name basis, working together to create innovative experiences, one community at a time. SEGA is a place where staff have a voice which is integral to our success as a business. Our entrepreneurial spirit shows up in our ideas and we are always collaborating with a winning mindset. Our inclusive, passionate people are empowered to educate, inform and build awareness through our inclusion and wellbeing staff led values groups which include: DEN (Disability Employee Network), RISE (Reinforcing Inclusion through Solidarity and Equality), Women at SEGA, PRIDE, SEGA Minds (group supporting mental health), Momiji (group that celebrates our Japanese heritage, language and culture) and VIBE (our social and engagement committee). Our world-class development Studios span the UK, Europe and Canada. Known for quality and creativity above all else, our Studios include, Amplitude Studios, Creative Assembly, HARDlight, Sports Interactive, Two Point Studios and Rovio Entertainment.
1001 to 5000 staff
Speech Graphics
Through acoustic analysis and muscle dynamics, Speech Graphics' TIGA award-winning technology produces accurate, consistent, natural lip sync with remarkable full-face emotional expressions from audio alone. Utilized by a vast number of studios developing games for 90% of the world's publishers, our software saves animators significant time, effort, and money in realizing the highest quality output. Titles include 'The Last of Us Part II' Now, the product suite is expanding to serve a number of enterprise applications in the metaverse using avatars and digital characters, from sales to service to healthcare, under the banner of ‘Rapport’. We currently have physical office spaces in Edinburgh, Budapest, and Singapore, as well as colleagues working remotely all over the UK, and in the US. We are an interdisciplinary team that seeks talented experts from a variety of fields. We offer an exciting environment where individuals can have a major impact on the direction of the company and share in its success.
51 to 200 staff
Sports Interactive Si
Sports Interactive is one of London’s leading game studios – one team creating the world’s most immersive sporting realities, from our home at Here East. We're tenaciously passionate creators with progression on our minds. We bring talented, ambitious people together to craft gaming experiences inspired by the relentless innovation of modern sport. It’s a complex job, but the pay off is special, for us and our players. Founded in ’94 by brothers Paul and Oliver Collyer MBE, Miles Jacobson OBE heads up the team as Studio Director. Under his leadership, we continue to stretch the possibilities of sports entertainment. Like every great football manager, the desire to surpass yesterday’s pinnacle pushes us on. Still growing, always learning, forever true to the game. It’s this ethos that caught the attention of SEGA, who brought us on board as a subsidiary in 2006.
201 to 500 staff
Stainless Games
Stainless Games was formed in 1994 and is an established UK developer. We have a diverse suite of titles in our portfolio, with many games based on famous brands and IP. We’ve created games in many genres, and we’re a world leader in Collectible Card Games and Driving/Simulation tech. In recent years we’ve developed over 40 games and 300 SKUs on Mobile, Console, PC Steam and VR, generating multiple millions of sales and downloads. Our teams are experienced in all aspects of bringing major projects to market, working with global IP, multi-format development, internal/external QA, localized content and ongoing live-ops. Based on the sunny South Coast of England where there is sea, surf, sunshine and sailing, Stainless is a fun, exciting place to work with many additional benefits.
51 to 200 staff
The Multiplayer Group Mpg
Co-Dev and Full-Dev. A Keywords Studio. Game developers for the industry's best. At MPG, we specialise in creating the highest standard of mind-blowing video game experiences for our partners. We love nothing more than helping to make your games and ideas the best they can possibly be. So why hire us? Right now we're involved in the the biggest shooters, the highest profile MMORPGs and the trickiest full physics-based single and multiplayer action (gulp!) ever produced, across all platforms and many of them are record-setting games.
201 to 500 staff
Ubisoft Reflections
Reflections is a game development studio based in Newcastle Upon Tyne in the UK. Boasting a 40-year legacy, the studio has collaborated with creative teams from other Ubisoft studios from around the world to contribute to the creation of some of the industry’s most acclaimed games, the most recent of which include Tom Clancy’s The Division, Assassins Creed Syndicate, Tom Clancy’s Ghost Recon Wildlands, and Watch Dogs 2. Beyond game development, the studio prides itself on nurturing creativity and innovation amongst its teams by dedicating time and resource to ground-breaking in-house projects, such as the award-winning Grow Home and Grow Up series. With over 200 people from 20 different countries working together on a range of exciting games, Reflections is a studio that truly values diversity. The studio continues to look for pioneering and passionate people to join the ranks, and help cement its reputation as an industry-leading game creator.
201 to 500 staff
Virtua
Virtua is a gamified metaverse which provides immersive social, web3 gaming, digital collectible and interactive experiences.
51 to 200 staff
Vtime
vTime Games is a Liverpool-based game development studio. A division of vTime, we are a studio led by industry veterans behind some of the best-selling games of all time, most recently developing Border Bots VR for Team17. We specialise in the development of games at the bleeding edge of engagement and interaction. As well as developing our own IP, vTime Games offers co-dev, full-cycle development, and porting services across PC, console, mobile, VR, and MR. vTime’s journey began back in 2015 with vTime XR, the "first cross reality social network”, described by CNET as "the first baby steps towards the metaverse." In 2020, we expanded into augmented reality with vTag, the first cross-world 3D avatar messaging app. This shift allowed us to build a solid tech stack and development framework, which creates immersive games with ease, leading us to our new division - vTime Games. Looking to collaborate? Get in touch and learn more at vtimegames.com
11 to 50 staff
Wushu Studios
Wushu Studios is a game development studio based in the heart of Liverpool. Our journey is driven by the thrill of creating cutting-edge games and delivering unparalleled experiences to players worldwide. However, our success is entirely attributable to our team of diverse, world-class, creative, and dedicated developers, who are the heartbeat of our studio. We pride ourselves on the long-standing relationships we’ve developed with global publishers and incredible studios along the way to create a spectrum of games from enchanting RPGs to blockbuster titles. Our journey so far. Fall Guys Creative Mode Forza Horizon 5 State of Decay 2 Destruction AllStars Baldur's Gate The Ascent Sniper Elite: Resistance Indiana Jones & The Great Circle HellDivers 2 Visit our website below to learn more and head to our Careers page for available roles. We're always looking for talented candidates to join our expanding studio!
51 to 200 staff
Flix Interactive
WHO WE ARE Flix is a dynamic and dedicated games development studio made up of passionate Unreal Engine Developers, Content Authors and Technology Specialists. MISSION To facilitate and nurture talented games developers who can deliver the skills required to create a broad range of market competitive quality gaming titles. SERVICE VISION We are honest, responsible and supportive. Always approaching projects with clear communication and a friendly attitude. Sticking to these core principals helps us to deliver an unparalleled quality of professional service to our clients and partners.
51 to 200 staff
Gfinity Plc
Gfinity plc is listed on AIM (LON:GFIN). We are a modern esports Company and a market leader in the large and fast-growing esports and gaming sector.
11 to 50 staff
Iplay
Iplay is a globally recognized leader in the distribution of interactive game entertainment. Since 2003, the company has successfully delivered personalized gaming experiences that engage, excite, and entertain millions of game players worldwide. In addition to its own Iplay-branded game sites, Iplay powers game centers for some of the world’s most recognized brands including Microsoft, Yahoo, AT & T, Orange (France Telecom), on the strength of its broad content portfolio and innovative data analytics engine. Iplay is headquartered in New York City with additional offices in Europe, and is backed by Goldman Sachs, Infinity Equity, and Oak Investment Partners. For more information, please visit us at
51 to 200 staff
Maze Theory
We're Maze Theory —a studio dedicated to pushing the boundaries of player imagination through narrative discovery, artistic excellence & physical gameplay mechanics. We are trusted by the world's biggest IP holders and platforms to bring their worlds to life, including Peaky Blinders, Doctor Who, Thief and more exciting reveals to announce soon. Maze Theory is an XR-focused, remote-first company built on trust, flexibility, and a passion for creating exceptional work. You can find out more about us and our award-winning projects here:
11 to 50 staff
Midoki Ltd
We are a games studio based in Warwickshire, the heart of the English countryside. Founded by a small team of veteran game developers in late 2011, our focus is the creation of ground-breaking, socially-connected games that deliver rich entertaining experiences to the mobile space.
11 to 50 staff
Oncelost Games
OnceLost Games is an independent game development studio dedicated to reinvigorating the role-playing game genre with much-needed new ideas. Founded by veterans of two generations of gaming enthusiasts and experts, we aim to meet the gap between the deep, complex design pillars of games from the 1990's, with the production values, improved controls and quality of life features in games today.
1 to 10 staff
Preloaded
We are a games studio that harnesses the power of play to create the experiences of tomorrow. Founded in PRELOADED believes that play, in all contexts and for all audiences, has the potential to impact our world positively. As a cross-disciplinary team of artists, designers, play specialists, and creative technologists, we are united by this shared mission—what we call Play with Purpose®. Together, we craft a diverse range of playful experiences. We help organisations, brands, and institutions engage next-generation audiences and collaborate with technology platforms to imagine the future of play. All enquiries: hi@preloaded.com
11 to 50 staff
Rev Rooms
Rev Rooms create assets, original recordings, and mix audio to picture at Hollywood quality. We edit and prepare sound effects, voice-over and game audio assets ready for in-game integration. We integrate assets and create bespoke logic systems to drive these assets, creating reactive, adaptive and immersive in-game audio. Through this expert integration of code and middleware we create varied audio systems that cover electric vehicles, traditional car engines, guns, sports crowds, animals and reactive audio. We are able to do this in any engine, and we are Unreal, Unity, CryEngine and Lumberyard specialists. We are old hands with agile, scrum, milestone planning and sprints, as well as source control.
11 to 50 staff
Space Ape Games
Space Ape is an award winning mobile game studio in central London and founded in 2012. Since then our five games have been played by over 170m people, generated half a billion in revenue but we're just getting started. We are around 150 employees, from 30 different nationalities and diverse backgrounds united in a mission to make the world's next great game. In 2017 we partnered with Supercell (makers of Clash of Clans etc and part of Tencent) by way of majority acquisition. Our music game, Beatstar, reached #1 download in 24 countries and is the top grossing music game globally. With BILLIONS of song plays and millions of people discovering it each month Beatstar is an important new platform for music discovery with top artists releasing their songs in Beatstar on the same day, or in some cases before, they are dropped on streaming platforms. If country music is more your thing check out Country Star, a recent follow up to Beatstar that might be more your thing. Chrome Valley Customs brings an innovative twist to cater to a large underserved segment of the world's most successful game genre. Within the first two months it became the top grossing car game globally and we're just getting started. Space Ape was voted Best Game Developer, and Beatstar Game of the Year in the 2022 Pocket Gamer Mobile Game Awards in BAFTA London (April 2022). Its game lead Charmie Kim won Best Newcomer at the DEVELOP Awards (July 2022), and it was short listed as one of Google Play User Choice Awards (Dec 2021). Space Ape won Mobile Developer of the Year in the Pocket Gamer Awards (2023).
51 to 200 staff