Directory · JP
Entertainment Providers in Japan
A register of firms and the professionals working at them in the Entertainment Providers sector based in Japan. Browse the public index, then filter or export on Kipplo.
Companies
251 on file
Universal Studios Japan Usj Llc
USJ is part of the NBCUniversal Group. NBCUniversal, a member of the COMCAST Group, one of the world's leading media conglomerates, is one of the leading entertainment companies in the United States, and has attractive entertainment content such as Universal Pictures, a movie production company, in addition to television stations such as NBC. One of the uses of this content is Universal Destination & Experiences, which has theme parks in four countries around the world as of December 2023.
10001+ staff
Kadokawa Corporation
As a comprehensive entertainment company, KADOKAWA Group is engaged in a wide range of businesses including publishing, video, games, web services, education, MD, and inbound-related businesses. Through the promotion of digital transformation, including ABW (Activity Based Working), we are implementing a "Global Media Mix" strategy centered on the stable creation and global expansion of IP (Intellectual Property). KADOKAWAWebMD ABWActivity Based WorkingIPIntellectual Property
1001 to 5000 staff
U-Next Co., Ltd
U-NEXT CO, LTD.(U-NEXT) is the largest combined premium video-on-demand and mobile MVNO telecom service in Japan. With over films & TV shows encompassing 13 different genres, U-NEXT together with its animation service Anime Houdai (animehodai.my.softbank.jp), currently sits 2nd in Japanese domestic market share for on-demand video distribution. U-NEXT was launched in 2007 as parent USEN Corporation's video distribution business GyaO NEXT, which was later rebranded and spun-off as an independent business. Just 7 years later, U-NEXT was listed on the Tokyo Stock Exchange, Mother's Market and in 2016, transitioned to the First Section of the Tokyo Stock Exchange.
201 to 500 staff
Toei Animation Co., Ltd
Toei Animation Co, Ltd. has established in 1956 orginally started its operation for Animation film production. Thanks to the growth of TV and TV animation, Toei Animation has established its leading position in Animation industry in Japan. Among its more than 200 TV series and another more than 200 long feature films, Toei Animation is proud of Candy Candy, Tiger Mask, Mazinger Z, UFO ROBO Grendizer, Ken the North Fist, Dragonball Z and other Dragonball series, Saint Saiya, Sailor Moon Dr Slump Arale, Slum Dank, Digimon, One Piece, Zatch bell and more! Now Toei Animation's business segments covers animation production, derivative rights licensing, events, promotion in Japanese market and global market. Toei Animation is also work with global partners for remaking its classic titles and co-productions.
501 to 1000 staff
Tohokushinsha Film Corp
Tohokushinsha Film Corporation is engaged in the media business in Japan. The company produces television (TV) commercials, promotional and music videos, and other genres of films; offers services in various entertainment fields, such as commercial, film, video, and TV programs; provides sales promotion services, including designing goods, organizing events, creating visual advertising, and direct-mail and cross-media marketing services; produces and designs content for Websites; and designs and produces multi-media pieces, including graphics, video presentation, and point-of-purchase, as well as sales promotions in conjunction with TV commercials for various brands. It also produces promotional and branding events, such as trade exhibitions, ceremonies, parties, and street and over-the-counter sales events; operates approximately 96 studios, such as telecine, audio mixing, and recording studios, as well as editing bays; provides services of high definition and standard definition shooting, linear and non-linear editing, and mastering and digital versatile disc (DVD) duplication services; produces feature films, TV programs, documentaries, video promotions, broadband programs, etc, as well as distributes films; and acquires projects, such as books and concepts, and develops those into film projects. In addition, the company offers DVD and home videos releases; develops original characters for merchandising and licensing; produces anime programs; distributes various TV programs of studios and distributors of the United States, Europe, and Japan; offers dubbing and subtitling services; and is involved in the satellite broadcasting operations. Further, it is engaged in the operation of supermarkets and Kimura Brewery-our sake brewery; retail and wholesale of recording media; online wine merchandising; provision of interior design and related merchandise; and operation of a visual-techno academy. The company was founded in 1961 and is headquartered in Tokyo, Japan.
501 to 1000 staff
Uuum
From the Young at Heart to All the World! At we create entertainment as a new experience for the world. We are "buddies" for those who create the cultures and values of the next generation. Specializing in influencer marketing, creator management, and original video content production, we are one of the largest YouTube influencer networks in Japan with above 46.8 billion views a year and more than creator channels. Among them, over 600 of our channels exceed 100K subscribers - including top YouTube talent HIKAKIN, as well as top influencers such as Hajime Syacho, Fischer's, Tokai on Air and Marina Takewaki. We are now growing beyond a content company to offer more in-depth support to both our creators and partners, via product and service research, market surveys, trend/influencer cataloging, goods/game production, live event planning /execution, and outreach to our partners at a global scale.
201 to 500 staff
Imagica Entertainment Media Services, Inc
Imagica Entertainment Media Services, Inc, based in Tokyo, has taken over from IMAGICA Lab. all such assets, resources, know-how and skills necessary to provide creative production, post-production, media services including that for film. We are centering our focus on the requirements of the media and entertainment market and integrating the capabilities and resources of our service lines in a seamless way to better and quickly respond to diverse and changing needs of our customers. Also, recognizing that content can be produced in any country and delivered to anyone in any market, we have organized ourselves to be in close collaboration with Pixelogic (headquartered in Burbank https://pixelogicmedia.com/) and PPC (headquartered in London so that we as Imagica Group can provide a unique set of E2E (end-to-end) production and media services in a borderless way.
201 to 500 staff
Kojima Productions
KOJIMA PRODUCTIONS is a creative studio led by game creator, Hideo Kojima. Our mission is to bring joy and surprise to our audience with experiences that are innovative, unique, and of the highest quality than any other. We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment. Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022. The sequel, DEATH STRANDING 2: ON THE BEACH is now available on PlayStation®5.
201 to 500 staff
Meleap Inc
Everyone strives to connect. Sports have the power to unite people through emotion. Technological integration into the athletic landscape broadens and enhances the inherent bond this power brings. The bold make dreams a reality in all aspects of personal and professional life. Awareness of our true passion founded in a clear vision lets us grow to go beyond our own limitations. Greater immersion brings hope and excitement for tomorrow by forever changing our perception of today. Ambition gives us the burst of energy necessary to encourage the world to dream for our future.
11 to 50 staff
Taito Corporation
TAITO Corporation (TAITO®) is a wholly-owned subsidiary of Square Enix Holdings Co, Ltd. With headquarters in Tokyo, Japan, TAITO operates core businesses such as game arcade operations, coin-operated game machines, and mobile phone content services. A seminal part of gaming history, TAITO caused a worldwide sensation with its arcade legend, SPACE INVADERS®, and developed such fan favorites as PUZZLE BOBBLE® (BUST-A-MOVE®) and ARKANOID®. Today, TAITO continues to thrill game lovers of all generations by offering both classic and new family-oriented titles on the latest gaming platforms. TAITO delivers a wide range of entertainment experiences with the goal of providing consumers with fresh surprises and new discoveries.
501 to 1000 staff
Uvs Games
UVS Games is the intersection of IP-driven fandom and social tabletop gaming. Who hasn't wondered which of their favorite characters would triumph if their universes ever collided? Our mission is to bring people together, help them share their fandom together, and answer the question: Who would win? Our flagship property is the UniVersus Collectible Card Game (CCG), a character-driven, multi-IP fighting card game. It’s the only CCG that allows you to play as your favorite character from your most-loved franchises. In 2025, UVS Games partnered with Riot Games to create Riftbound CCG, bringing League of Legends to the tabletop. It quickly rose to a top four global CCG and redefined how in-person play brings players together.
11 to 50 staff
Colopl Inc
COLOPL Inc. was established in October 2008. Using mobile’s location services (GPS), COLOPL develops and operates gaming platform which specialized in location-based mobile games. With the unique aspect of location-based gaming, COLOPL develops business partnership with local specialty stores, trains, accommodations, and department stores. COLOPL provides business connecting real and virtual life by using gams as an opportunity to enjoy traveling in real life. In 2011, COLOPL started developing applications for smartphones. We have developed and launched wide variety of smartphone applications over 90 titles such as “Quiz RPG: The World of Mystic Wiz” and “White Cat Project”. COLOPL focus on native game applications for smartphones. We are also keeping a close watch on the evolution of devices, and are beginning to offer applications for VR (Virtual Reality) devices. COLOPL’s mission is “Entertainment in Real Life” — making everyday life more enjoyable and wonderful for people everywhere. Based on this mission, we aim to make people’s everyday lives richer through entertainment.
1001 to 5000 staff
Free Wave Co., Ltd
Free Wave Co, Ltd.| Japan's Leading Global Talent & Foreign Model Agency Founded in 1992, Free Wave has become one of Japan’s largest agencies representing over 2,500 international professionals from more than 100 countries — including models, actors, narrators, influencers, musicians, and dancers. We provide casting solutions for a wide range of industries, including TV commercials, films, corporate videos, social media content, tourism promotion, exhibitions, and language education. Our strengths lie not only in our diverse talent pool but also in our full compliance with Japanese immigration laws, multilingual staff, and attentive on-site support including interpretation and technical assistance. We welcome applications from talented individuals around the world who wish to work in Japan. If you’re a performer with passion and global ambition, we look forward to connecting with you.| 19921002,500 CMSNSPR
11 to 50 staff
Aniplex
Aniplex is a company based out of Japan.
201 to 500 staff
Dartslive
45 million yen
51 to 200 staff
Sekai
We are creating next-level entertainment for Anime fans between episodes. We are looking for a VFX Artist and other key profiles! Join us here https://bit.ly/join-sekai Sekai is built in partnerships with major Japanese Anime licensors and backed by world-class investors and public figures including Alexis Ohanian (reddit) and Mike Shinoda (Linkin Park), Xavier Niel (New Wave) and Alexandre Yazdi (Voodoo Games) Offices in Paris and Tokyo
1 to 10 staff
Short Shorts Film Festival & Asia
Not only organizing the film festival in every June in Tokyo, but SSFF & ASIA leads the film culture through various means such as its screening events, film distribution, production and collaboration work with companies and administrative offices. The arrival of the new 5G era allows communication with greater data capacity. This means that people are able to enjoy high-quality video content and movies on their mobile devises such as smartphones. On the other hand, realistic film experiences, beyond the idea of a cinema, is increasingly emphasized. While supporting young creators through various activities and events, SSFF & ASIA broadens the field of short films.
11 to 50 staff
Square Enix Ai & Arts Alchemy Co., Ltd
Our company has been established to pursue R&D efforts and business opportunities in the field of “Entertainment AI”, leveraging the knowledge and expertise the Square Enix Group has amassed on CG technology and AI technology within the realm of digital entertainment to the broader entertainment domain.
11 to 50 staff
Stu Inc
Reinvent Entertainment, Reinvent The Future. stu stu αU spring week”Boom Boom Back playground remix”iF 2023Dots & Line
51 to 200 staff
The Yokohama Theatre Group
The Yokohama Theatre Group makes contemporary theatre. We are a rotating group of international artists, from within Japan and without. Originally founded in 1900 as a theatre club, in 2007 we started down the contemporary theatre road. First, we re-imagined older works like Shakespeare’s Richard and John Gay’s The Beggar’s Opera before our breakthrough piece, a bilingual version of Molière’s Tartuffe set in a Japanese train station in 1940. In that show, the performers created characters and relationships in an external story which then informed the classic Tartuffe characters in the scripted portion of the show. This approach proved so successful and artistically interesting that since then, we’ve focused on original works. These works include the space-based poem/play 39, our show about the sex industry in Yokohama By the Hour, and our collaboration with tarinainanika Touch Me Not. We’ve also created works that draw on myths, histories, and legends from Japan and around the world. For instance, the Heikei Monogatari-inspired Kikai-ga-shima, our site-specific The House Show II: Haunted, and our post-apocalyptic kids’ show The Outliers: Campfire Stories of the Future. What all our works have in common is that they are influenced by the creators’ experiences of being strangers in a strange land. Other recurring themes include theatricality vs the real: what makes something a performance as opposed to "real"? What effect does moving a show out of a theatre have on the expectations of the performers and the audience, for instance? How many layers of storytelling can we have within a single piece? We also like to explore the boundaries of willing vs unwilling suspension of disbelief. We also occasionally produce work by other international artists. Our focus on the moment is to continue to develop not only new works, but new processes by which to create new works. We are also actively seeking international collaborations.
1 to 10 staff
Sola Digital Arts Inc
SOLA DIGITAL ARTS is a premier computer animation studio focused on creating highly entertaining and technically superior visuals for the feature film, television, and video game industries. We at SOLA DIGITAL ARTS Inc. have a singled-minded dedication to creating amazing stories, unforgettable characters, and breathtaking imageries for audience of all ages. The studio's headquarter is located in Tokyo, arguably the most technologically advanced and multi-cultural megalopolis in the world, to bring together the best creative talents that Japan and Asia have to offer.
51 to 200 staff
Abema - Abematv, Inc
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201 to 500 staff
Dle, Inc. Dream Link Entertainment
Headquartered in Tokyo, Japan, DLE, Inc. is a Tokyo-based animation and entertainment company founded in 2001 by former Sony executive Ryuta Shiiki. DLE has gained notoriety in Japan for their flagship animated television and film series Eagle Talon, a surreal sitcom created entirely in Flash animation by popular creator Frogman (aka Ryo Ono). DLE has now produced over 30 properties and has business and creative partners in Shanghai, United Arab Emirates, Thailand, Singapore, India and North America where Hasbro is a stakeholder. In 2015, DLE acquired the fashion event brand, Tokyo Girls Collection. Our company culture is based on the "weird." From absurd comedy shows to up-and-coming fashion, the word "weird" only means more opportunity for DLE! Taking advantage of the unknown, we're a rapidly growing company looking for opportunity in every form of media out there! Do you have a strong curiosity, and are looking for a challenge in the Japanese entertainment industry? Want to work at DLE? Check out our recruitment page at https://en-gage.net/dle_recruit/(Japanese Only).
201 to 500 staff
Exsa Inc
exsa inc. primarily specializes in creation and development of CGI movies dedicated to feature movies, music videos and arcade games in Japan. The scope of works where our expertise and state-of-the art technologies in CGI are efficiently utilized and applied, ranges from planning, designing, creating CGI movies all the way to assembling programs. As one of the most leading CGI studios in Japan, we have provided cutting-edge services to multiple clients and fully met their expectations in today`s competitive CGI industry. More descritions to come soon!
51 to 200 staff
Inei Inc
INEI Inc was established in 2011 by a concept artist, Kenichiro Tomiyasu. Kenichiro Tomiyasu has worked on many projects both in Japan and overseas throughout the years as a CG designer. The main reason for establishing INEI studio is to create world class digital art basing on his past experiences and to carry on his art style and techniques in his company. What is INEI? In-Ei() is a color and shade concept that only exists in Japanese traditional art and culture, Japanese sharp eyes to see even a subtle difference in colors and contrast that is hard to explain in words. He believes INEI concept is very valuable to create great concept art/matte paintings, and we will never give in and do whatever it takes for creating anything spectacular. What we do INEI company is proud to produce concept art for international level concept and matte for films, games and other CG related contents. We are also willing to share and come up with new and cutting edge ideas for visual contents with interesting and eye catchy designs. We won't limit our creativity to certain industries. instead we are providing concept and ideas for wide range of entertainment industries out there.
1 to 10 staff
Konami Digital Entertainment
Konami Digital Entertainment is a leading, international digital entertainment company that publishes video games for game consoles such as PlayStation 4, Xbox one, Nintendo Switch, as well as mobile games. The company’s popular franchises include Metal Gear Solid, Pro Evolution Soccer, Silent Hill, DanceDanceRevolution and Castlevania, among other top titles. Konami also manufactures the wildly popular Yu-Gi-Oh! TRADING CARD GAME, which has sold more than 25 billion cards worldwide. We are looking for talented people that have a passion for gaming and the skills and experience listed above. For more information, please visit our website!
1001 to 5000 staff
Rhizomatiks
best regards
1 to 10 staff
Studio No Border
Studio No Border is located in Tokyo, Suginami ward, the heart of the Japanese animation industry. It is a unique place, gathering passionate, open-minded and dedicated creators, not afraid by cultural differences. We love mixing influences and always look for meeting with new talents, wherever they come from. We are a development, creation, pre-production and animation company. Our IPs are designed to be declined on various media: animation, games, publishing, board games, toys. The studio is led by Thomas Romain, a French animation creator based in Tokyo since 2003, known for being part of animated sci-fi shows like Code Lyoko, Oban Star-Racers, Macross, Space Dandy. Development of R&D and CGI projects is taken care by Florian Perret, former senior modeler at Dreamworks and Disney feature. Our team have a unique position in the booming field of Japanese animation. We are the pioneers in artistic collaboration with Japanese studios. We know how the system works on both sides. All our staff, if not Japanese, have a deep understanding of Japanese langage and culture. Studio No Border team is small and reactive. But thanks of being part of the well known European entertainment group Ankama, we can count on a strong support to develop large-scale projects with a global impact.
11 to 50 staff
Filmination Co., Ltd
Serving one-stop solution for those who are working as the contents acquisition buyers, we deliver Japanese quality movies to global VODs and movie fans.
11 to 50 staff
Jp Entertainment Nitram Recordz
Glynis John Martin Making Music A Family Affair JP ENTERTAINMENT/NITRAM RECORDZ Artist Interview by: Susan Frances Singer, songwriter drummer and bass player Glynis John Martin (aka G John Martin From the Blackice CD) delivers a familiar sounding R&B/smooth soul mixture on his self-titled debut release, Black Ice, which recalls of Motown artists like Smokey Robinson and Marvin Gaye. Martin’s familiar sound might be partly due to the fact that he was exposed to Motown’s music from having been born and raised in Detroit, Michigan, the incubator for Motown’s artists; or maybe it is based in the fact that he has played as a sideman for such memorable R&B/soul artists in Detroit He exposes how his childhood nurtured his talent. “Of course, growing up in a household where music was a constant part of our family. My mom sang in church; made the choir robes and band costumes. Dad played several instruments and my older sister performed in talent shows, while my older brother played guitar. It was destined to happen. Of course, growing up in the ‘Motor City,’ naturally many had high expectations of us.” Caused him to form JP Entertainment/Nitram Recordz an entertainment CO. that dose just about all types of music with recording engineers on staff for jingles and mixes of other artist CD's. He explains that he Talent come GOD and MOTOWN. For his debut record, Black Ice, Martin relied heavily on his family as collaborators, backup singers, musicians, and a source of inspiration for the tracks. He claims that makes up the company. I was hoping by some chance I could follow in the footsteps of musical greats such as Stevie, Luther and Donny Hathaway. It has always been a long time dream of mine - And it’s time!” For more information:
1 to 10 staff
My Theater D.D., Inc
We launched our digital distribution business in 2011, just as video streaming services began to grow in Japan. Today, we work with over 245 rights owners, distributing over 3,800 titles via 70+ service providers. From 2015, we started collaborating with video streaming services and launched an aggregation division for our new business, acquiring popular titles for particular platforms. We continue to support Japan’s video streaming industry through our digital distribution activities as we continue our worldwide business roll out.
51 to 200 staff
Original Force, Ltd
Founded and headquartered in Nanjing in by President and CEO Harley Zhao, Original Force operates subsidiaries in Beijing, Chengdu, Wuhan, Los Angeles, Tokyo, and Bangkok, supported by a talented team of over 2,500+ individuals. As a leading provider of top-tier game and CG content services, Original Force has delivered exceptional work to global clients.[Game Division] Original Force delivers stunning art and animations for console, PC, and mobile titles, contributing to over projects. Notable works include Death Stranding 2: On The Beach, Ghost of Yōtei, Borderlands 4, God of War Ragnarök, Baldur’s Gate 3, Black Myth: Wukong, Call of Duty franchise, The Last of Us franchise, Electronic Arts' EA Sports FC franchise, and much more.[CG Division] In the world of animation, Original Force has built a strong presence in Hollywood, contributing to films, TV series, and game cinematics. Through our long-standing partnership with DreamWorks Animation, we led animation production on more than 800 projects, including the Tales of Arcadia trilogy and Dragons: Riders of Berk, based on How to Train Your Dragon, which premiered on Cartoon Network in 2012 and won an Annie Award in 2013. We also contributed to League of Legends: Wild Rift, Ugly Dolls, and NeZha 2, which became a global box-office hit in 2025. Original Force continues to push the boundaries of both game and CG content, collaborating with major content partners across the U.S, China, and around the world to deliver innovative, exceptional work that brings ideas to life.
1001 to 5000 staff
Pirates Of Tokyo Bay
Pirates of Tokyo Bay is a creative organization that produces live comedy shows and corporate workshops across Tokyo and South East Asia. Bridging Cultures Through Laughter Since 2010. The Pirates of Tokyo Bay is a creative organization specializing in Applied Improvisation for corporate training and producing high-energy live comedy shows. Pirates of Tokyo Bay’s comedy shows are a fast-paced mix of improvisational theater and songs. We perform monthly attracting a mix of internationally-minded locals, smarter tourists and international expats. In Tokyo 70% of our audience is Japanese. Pirates of Tokyo Bay’s productions are among the biggest in the city, both critically and in ticket sales. Pirates of Tokyo Bay is also a leader in shows and improvisation trainings on location for companies. This goes further than entertainment. Humor is an essential tool to communicate messages with passion and energy and Pirates of Tokyo Bay is now often brought in for strategic sessions. We produce special programs for clients all over Japan and South East Asia. We also host and speak at technology and ideas events like TEDx, PechaKucha and at international conferences. You can see our live comedy shows in our favorite venue What the Dickens in Tokyo's Ebisu district. The British bar boasts a capacity of 100 seats around small tables (including a balcony). For Companies: Corporate Training & Workshops We don't just "teach" communication; we simulate it. Using the principles of improv comedy, we help teams build Psychological Safety, Active Listening, and Agility. Our workshops move beyond lectures to get your team on their feet, laughing, and learning how to support each other through mistakes. We have delivered strategic sessions for global tech giants, embassies, and conferences like TEDx and PechaKucha. For Audiences: Live Improv Comedy Think "Whose Line Is It Anyway?" but with a Tokyo twist. We perform monthly short-form improv shows in English and Japanese.
11 to 50 staff
Remow
REMOW founded in 2021 is a digital content distribution, production and VOD/channel service company based in Tokyo. Our mission is to produce Japan's anime content and distribute directly to the global markets. Shueisha, one of the major publishing/IP holding companies, is our main shareholder. Not only other major Japanese media companies but also global media companies has joined and invested in REMOW.
51 to 200 staff
Stage Games Inc
Developer of Desynced https://desyncedgame.com
11 to 50 staff
Ebook Initiative Japan Co., Ltd
eBOOK Initiative Japan Co, Ltd. is a Japanese company which is listed on Tokyo Stock Exchange market No.1 section. It makes and sells electronic books and comics on internet. Has more than books on stock. One of its strength is the focus on Japanese comics, which includes the broadest line-up, the ease of purchasing the entire series, and the fun of collecting the books.
51 to 200 staff
Hachette Collections Japan
Since 2004, HCJ publishes exciting collections covering a number of interests and hobbies for a wide Japanese audience.
11 to 50 staff
Blast Inc
BLAST, Inc, is a comprehensive creative studio anchored in film production. BLAST offers services in various areas, including films, television advertisements, online videos, amusement parks, games, amusement devices, and toys, for commissioned projects from total production to partial production. For more information go to: Company site: Latest contents: https://blader.jp/
11 to 50 staff
J Cube Inc
We design, research and develop Software as a Service (SaaS) for 3D CGI / VFX / Anime, and cloud-based solutions for the Internet of Things (IoT). J CUBE is a wholly privately held company based in Yokohama Japan, with representatives in Tokyo, Hong Kong, Shanghai, Shenzhen, Singapore, Montreal, Berlin and Venice. Our focus is on cloud infrastructure, streaming, rendering, computer graphics, computer vision, AI, ML, AR, VR. OUR PHILOSOPHY J CUBE focuses on innovation and originality. The heterogeneous nature of our team allow us to think outside the box and design our products in a way that others won't. We operate, iterate and deliver faster than others. We firmly believe in simplicity and value quality over quantity. We dynamically adapt and evolve through swift change. J CUBE is committed to bringing the best product experience to any user around the world through its innovative software, hardware and cloud services offering. HISTORY Originally established in 2013 to respond to the demand for professional solutions for 3D CGI / VFX in Japan, J CUBE has quickly positioned itself internationally, first by publishing research at SIGGRAPH, and then with the widespread adoption of its 3D CGI / VFX / Anime software products Multiverse and Maneki which are being used on major Hollywood film productions and Netflix Original TV Series. PRESENT & FUTURE As of June 2018, together with its strategic partners, J CUBE has expanded its business to develop the novel core technology Lightfront: a secure, generalized, bi-directional ultra low latency live data streaming framework designed for hardware and cloud applications in the Internet of Things (IoT). The project involves cloud infrastructure, low-level software and hardware development, front-end and back-end web development, computer graphics, rendering, streaming, computer vision, artificial intelligence, machine learning, augmented reality and virtual reality.
1 to 10 staff
Snibbe Interactive
Snibbe Interactive creates magical spaces where museum exhibits, marketing, entertainment, and healthcare become interactive, personalized social experiences. People use their whole bodies to interact with our SocialSpace™ products in a process as engaging as a movie and as social as a conversation. Using SocialShare™ technology, people create personalized videos that they share in online social networking communities like Facebook, MySpace and YouTube to exponentially increase reach. Our interactive floors, walls, tables, and screens increase dwell time, frequency of visits, and recall of ideas and products.
11 to 50 staff
The Seven, Inc
THE SEVEN is a team of producers creating dramas, movies, and all forms of entertainment content. Our mission is to discover all the potential stories in the universe, and create new value that delights and inspires people around the world.
11 to 50 staff
Wao Corporation
1 to 10 staff
Dream-Studio
Dream Studio Company provides a variety of services for the Project Development, Master Planning, Show Design, Production, Construction and Operational Management of Leisure, Recreation and Themed Entertainment projects, with extensive in Japan. Dream Studio's talented planners and coordinators help clients visualize their projects, while their experienced designers, project managers and technical specialists bring the project to reality.
11 to 50 staff
Kintsugi Global, Inc
Kintsugi is a Japanese art form that mends broken objects with gold to create beautiful objects with lasting value. Taking Kintsugi as our name reflects our mission to repair the fragmented rights and distribution systems in the fields of animation, manga, games, and music. By bringing together this fragmented consumer experience, we will co-create an industry that is more creative, global, and fair. The Kintsugi ecosystem will use cutting-edge Web3 technologies to benefit fans and users as well as artists and studios. In this age of tolerance and diversity, we will continue to push forward in the spirit of "Kintsugi" and contribute to the creation of a better, more united society.
1 to 10 staff
Apkafe
Hunt for hot games and best apps. Apkafe.com is home to a variety of apps and games to download with descriptions and detailed instructions for each application
201 to 500 staff
Creativeman Productions Co., Ltd
Summer Sonic LoudPark PopSpring PunkSpring Warped Tour EDC GreenRoom
11 to 50 staff
Humax Co. Ltd
Founded in 1948, Humax Group has evolved into a diverse conglomerate, excelling in entertainment, dining, and real estate. With a rich history marked by iconic venues and innovative offerings, we manage a portfolio that includes theaters, restaurants, and commercial complexes across Japan and beyond. Our mission is to maximize human potential and enhance every moment of our customers' lives through engaging experiences in leisure and hospitality. Celebrating 70 years of excellence, we continue to shape the future of entertainment and urban development. Humax operates in 9 countries and manages over 10 brands at about 120 locations worldwide. The company consists of approximately passionate employees.
501 to 1000 staff
Liliana
We are an entertainment agency that provides a diverse range of individuals, including models, actors, talents, artists, creators, and athletes, catering to various age groups and fields of activity. We also support foreign talents and mixed-heritage Japanese talents. By valuing their unique beliefs, dreams, and talents, we provide the necessary training and support to guide them toward achieving great success. Through close collaboration between our clients and artists, we have created outstanding works for television programs, movies and dramas, stage performances, radio, commercial videos, web content, magazines, events, and fashion shows across Japan. At Liliana, we prioritize building trust with everyone we work with and are committed to delivering attentive and personalized services.
1 to 10 staff